unpack Reference

Break a list into individual messages

unpack

Description

Breaks a list into its elements, and sends each item out a separate outlet.

Examples

Each item in a list can be sent to a different place

Arguments

list-elements [any]

Optional

The number of outlets is determined by the number of arguments. The arguments can be any combination of ints, floats, and symbols. The argument specifies the output of the unpack object's outlets; the input type is forced to the outlet type that is defined. If no argument is typed in, unpack will have two int outlets.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Causes each stored item of a list to be sent out the corresponding outlet.

int

Arguments

input [int]
The number is sent out the left outlet.

float

Arguments

input [float]
The number is sent out the left outlet.

list

Arguments

input [list]
Each item in the list (up to the number of outlets) is sent out the outlet corresponding to its position in the list.

anything

Arguments

input [any]
Performs the same function as list.

Output

float

If the outlet has been initialized with a float argument, then an int or a symbol from the input list will be converted to float before being sent out that outlet.

int

Each item of the list received in the inlet is sent out the corresponding outlet. The first item in the list is sent out the leftmost outlet, and so on.

symbol

A symbol in the input list will be sent out the corresponding outlet if that outlet has been initialized with a symbol argument.

See Also

Name Description
Working with Video in Jitter Working with Video in Jitter
iter Break a list into individual messages
listfunnel Index and output list elements
join Combine items into a list
pack Create a list
pak Output a list when any element changes
spray Distribute a value to a numbered outlet
unjoin Break a list into messages
zl Process lists in many ways
Max Basic Tutorial 9: Mouse Drawing Max Basic Tutorial 9: Mouse Drawing