reson~
Description
Use the reson~ object when you need a resonant bandpass filter.
Examples
Discussion
reson~ implements the following filter equation:
y[n] = a0 * (x[n] - r * x[n-2]) + b1 * y[n-1] + b2 * y[n-2]
where r, b1, and b2 are parameters calculated from the input center frequency cf and Q.
Q = cf/bandwidth.
Inputs can be floats or signals.
Arguments
initial-gain [float]
Sets the initial gain. The default value is 0.
center-frequency [float]
Sets the initial center frequency for the filter. The default value is 0.
Q [float]
Sets the initial Q value for the filter. The default value is 0.01.
Attributes
cf [float]
The center frequency for the filter, in hertz.
gain [float]
Sets the bandpass filter gain. This value should generally be less than 1.
q [float]
Sets the bandpass filter resonance, or "Q." Roughly, this is the sharpness of the filter, where Q is defined by the center-frequency divided by the filter-bandwidth. Useful Q values are typically between 0.01 and 500.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
Arguments
center-frequency [int]
Q [int]
float
Arguments
center-frequency [float]
Q [float]
list
Arguments
center-frequency [number]
Q [number]
clear
signal
In left-middle inlet: Sets the bandpass filter gain. This value should generally be less than 1.
In right-middle inlet: Sets the bandpass filter center frequency in hertz.
In right inlet: Sets the bandpass filter "Q"-roughly, the sharpness of the filter - where Q is defined by the center-frequency divided by the filter-bandwidth. Useful Q values are typically between 0.01 and 500.
Output
signal
The filtered input signal.
See Also
Name | Description |
---|---|
Sound Processing Techniques | Sound Processing Techniques |
biquad~ | Two-pole, two-zero filter |
comb~ | Apply a comb filter effect |
cross~ | Third-order crossover filter |
onepole~ | Single-pole lowpass filter |
lores~ | Resonant lowpass filter |
reson~ | Resonant bandpass filter |
svf~ | State-variable filter with simultaneous outputs |
Audio Filtering | Audio Filtering |