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Floating-point data visualization


Use jit.graph to render floating point data as a two-dimensional plot.

Matrix Operator

matrix inputs:1, matrix outputs:1
Name IOProc Planelink Typelink Dimlink Plane Dim Type
out n/a 1 1 1 4 2 char

Information for Jitter Matrix Operator (MOP) messages and attributes to this object


Name Type g/s Description
brgb int Three chars represent the red, green and blue values of the background color to render
clearit int If non-zero the cells of the matrix will be cleared to the brgb color before rendering.
frgb int Four chars represent the alpha, red, green and blue values of the color to render
height int The height of the output matrix (default=240)
mode int Five different modes are possible: mode 0 renders points, mode 1 renders lines, mode 2 renders area between the float value and the horizontal axis at 0.0, and mode 3 renders the area in a bipolar way (reflected in the horizontal axis). Unlike the other modes, which all expect one-dimensional matrices, mode 4 expects a two dimensional matrix, with one row of upper and one row of lower values, which it then renders as vertical bars, coloring the space between the lower and upper values.
rangehi float The floating point value to map to the top of the graph (default=1.0)
rangelo float The floating point value to map to the bottom of the graph (default=-1.0)

Information for box attributes common to all objects


See Also

Name Description
jit.gl.graph Open GL floating-point data visualization
jit.buffer~ A matrix-friendly MSP buffer~
jit.catch~ Transforms signal data into matrices
jit.peek~ Read matrix data as an audio signal
jit.poke~ Write an audio signal into a matrix
jit.release~ Transforms matrix data into signals
peek~ Read and write sample values
poke~ Write sample values to a buffer by index
Tutorial 48: Frames of MSP signals Tutorial 48: Frames of MSP signals