Transmit signals without patch cords
Description The send~ object lets you send a signal to another patcher window or to another location within the same patcher window without using a patch cord. In addition, the destination of the signal can be changed on the fly using the message. A receive~ object with the same name receives the output of send~. When two or more send~ objects are aimed at the same receive~ object, the signals add together.
Note: The use of a send~ object introduces a delay of one signal vector in any send~- receive~ pair when a feedback loop is detected to allow for signal processing loops.
|| Obligatory. Sets the name of the send~ object.
|| The receive~ buffers associated with the send~ object. This message is only used with patchers which are being muted inside a subpatch loaded by the poly~ object.
message clears all of the |
|| The word send~ so that it connects to different receive~ objects that have the as a name. (If no receive~ objects with the same name exist, send~ does nothing.)
, followed by a , changes the name of the |
|| The send~ object sends its input signal to all receive~ objects that share its name. The send~ object need not be in the same patch as the corresponding receive~ object(s).
Signal coming into send~ comes out any receive~ object with the same name