bitxor~
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bitxor~

Bitwise exclusive-or-operation of floating point signals

Description

Use the bitxor~ object to perform a bitwise "exclusive or" operation on two incoming floating-point signals as either raw 32-bit data or as integer values. The bits of both incoming signals are compared, and the corresponding output bit will be set to 1 if the two bit values are different, and 0 if the two values are the same. The output is a floating-point signal composed of the resulting bit pattern.

Examples

Arguments

bitmask [int]

Optional

Sets the bitmask to be used by the bitxor~ object. The default is 0 . An integer value can be used as a bitmask regardless of the mode; the binary representation of this integer is the bitmask.

operational-mode [int]

Optional

Specifies whether the floating-point signal or floating-point value will be processed as a raw 32-bit floating-point value or converted to an integer value for bit inversion. The modes of operation are listed below.

0: Treat floating-point signal input as a raw 32-bit value (default).
1: Convert the floating-point signal input to an integer value.

Attributes

mode [int]

TEXT_HERE

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Arguments

bitmask [int]
In right inlet: An integer value can be used as a bitmask when supplied to the right inlet of the bitxor~ object, provided that the proper mode is set.

bits

Arguments

bitmask (32 ones or zeros) [list]
In left inlet: The word bits , followed by a list containing 32 ones or zeros, specifies a bitmask to be used by bitxor~. Alternately, a bitmask value can be set by using an int value in the right inlet.

signal

In left inlet: The floating-point signal is compared, in binary form, with the floating-point signal in the right inlet. The signal can be treated as either a floating-point signal or as an integer.
In right inlet: The floating-point signal to be compared with the signal in the left inlet. The signal can be treated as either a floating-point signal or as an integer.
The raw floating-point signal bit values are expressed in the following form:
<1 sign bit> <8 exponent bits> <23 mantissa bits>

Output

signal

The two floating-point signals or ints received in the inlets are compared, one bit at a time. A 1 is output if the two bit values are different, 0 if they are the same. The output is a floating-point signal composed of the resulting bit pattern.

See Also

Name Description
bitshift~ Bit shifting for floating point signals
bitand~ Bitwise and-operation of floating point signals
bitor~ Bitwise or-operation of floating point signals
bitnot~ Bitwise inversion of a floating point signal