Bitwise exclusive-or-operation of floating point signals
Use the bitxor~ object to perform a bitwise "exclusive or" operation on two incoming floating-point signals as either raw 32-bit data or as integer values. The bits of both incoming signals are compared, and the corresponding output bit will be set to 1 if the two bit values are different, and 0 if the two values are the same. The output is a floating-point signal composed of the resulting bit pattern.
Sets the bitmask to be used by the bitxor~ object. The default is . An integer value can be used as a bitmask regardless of the mode; the binary representation of this integer is the bitmask.
Specifies whether the floating-point signal or floating-point value will be processed as a raw 32-bit floating-point value or converted to an integer value for bit inversion. The modes of operation are listed below.
0: Treat floating-point signal input as a raw 32-bit value (default).
1: Convert the floating-point signal input to an integer value.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'
In right inlet: The floating-point signal to be compared with the signal in the left inlet. The signal can be treated as either a floating-point signal or as an integer.
The raw floating-point signal bit values are expressed in the following form:
<1 sign bit> <8 exponent bits> <23 mantissa bits>
The two floating-point signals or ints received in the inlets are compared, one bit at a time. Ais output if the two bit values are different, if they are the same. The output is a floating-point signal composed of the resulting bit pattern.
|bitshift~||Bit shifting for floating point signals|
|bitand~||Bitwise and-operation of floating point signals|
|bitor~||Bitwise or-operation of floating point signals|
|bitnot~||Bitwise inversion of a floating point signal|