Segment audio and reorder it on looped playback
chucker~ takes a specified amount of audio data, stores the data in an internal buffer, divides the buffered data into equal sections, and allows the sections to be reordered on playback.
An optional integer argument can be used to set the number of milliseconds to allocate for the recorded sound. (e.g. an argument of 8000 will allocate enough memory for a stereo output of 8 seconds)
Note: The actual allocation will be larger than what is specified by the argument, since the chucker~ object supports two buffers and provides for double-buffering.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'
1: forward (the default)
0: Classic (same as Max 5)
1: Pre-fade (fades use buffered audio, fade executes prior to segment transition)
2: Post-fade (fades use buffered audio, fade executes after segment transition)
In middle inlet: Right channel audio input.
In right inlet: An audio signal in the range 0. - 1.0 provides the audio sync input. This task is typically done using a phasor~ object's output as input.
e.g. the message , when sent to a chucker~ object whose number of steps is set to 4, will play the four left channel segments in reverse order, and the right channel in regular order. order
|buffer~||Store audio samples|
|groove~||Variable-rate looping sample playback|