Open a dialog box for text entry
Allows entry of a symbol (as text) and sends it out the outlet when you click on the OK button in the dialog box.
Note that the output of a dialog object is not directly "caused" by sending the object a message, so you can't count on it happening by a certain time.
Sets the prompt which will appear above the text entry box in the dialog window.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'
If the dialog box is cancelled by the user, amessage is sent out the right outlet.
If the user clicks OK, dialog makes a symbol out of the entered text (even if it's a number or it's more than one word) and sends it out its outlet with the word prepended. If a non-zero number has been received in the right inlet, the typed-in message is sent out as is (without being preceded by the word ). This message can be displayed by prepending the word and sending it to a message box (as shown in the example). If the user clicks Cancel, nothing is sent out.
Since your patch continues to run while waiting for the user to type text into your dialog box, you can't count on getting the typed-in symbol immediately after sending the message that opens the dialog box.
|message||Send any message|
|opendialog||Open a dialog to ask for a file or folder|
|savedialog||Open a dialog asking for a filename|
|sprintf||Format a message of words and numbers|