# jit.expr

Evaluate an expression to fill a matrix

## Description

Evaluates expressions to fill an output matrix. The expression can contain any operator available from within jit.op, any functor available from within jit.bfg, and many jitter MOPs. A variable number of inputs can be specified with an attribute argument setting the inputs attribute.

## Examples

## Discussion

** Note: ** The jit.op operators >p and <p are not recognized by the jit.expr parser. The expressions gtp(* x *, * y *) and ltp(* x *, * y *) may be used in their place.

Expressions should be specified between double quotes, and different expressions can be evaluated per plane if multiple symbols are used for the expr attribute. There are special variables and constants which can be used within expressions listed below. All expressions are evaluated using floating point arithmetic, so they will be more precise, but often slower for computing char data. For optimal speed with char data, it is recommended to use jit.charmap where possible (perhaps filled with an evaluated expression).

## Matrix Operator

Name | IOProc | Planelink | Typelink | Dimlink | Plane | Dim | Type |
---|---|---|---|---|---|---|---|

out | n/a | 1 | 1 | 1 | 1 | 1 | char long float32 float64 |

### More about Matrix Operators

### The Jitter MOP

Since the matrix is Jitter's focus, it is not surprising that the majority of Jitter objects fall in this category of Matrix Operators. Every Matrix operator has some number of matrix inputs and some number of matrix outputs. Matrix inputs are referred to by the names "in", "in2", "in3", etc., from left to right, and matrix outputs are referred to by the names "out", "out2", "out3", etc., from left to right--i.e. the names are appended by the input/output number except for the first (leftmost) input and first (leftmost) output which are simply named "in" and "out". We will refer to the input or output name names as the "I/O-name".

Matrix inputs and outputs typically each have their own matrices internally where information is kept. This is necessary because Jitter is an asynchronous framework (i.e. all the matrices don't arrive at all inputs at the same time). Various aspects of matrix inputs and outputs can be set using the command [I/O-name] combined with one of the following suffixes: "_dim" which will set the dimensions of the specified I/O matrix, "_type" which will set the type of the specified matrix, "_planecount" which will set the plane of the specified matrix, or "_name" which will set the name of the specified matrix. There is one special case which does not have an internal matrix and this is the first input "in". This is the case since this special input actually triggers the calculation of the matrix operator, so it doesn't need to be cached until a calulation takes place, unlike the other inputs. Therefore there is no mechanism to set the dim, planecount, type, or name of "in".

Matrix operators accept what we'll refer to as "matrix args"--i.e. [planecount (int)] [ * type * (symbol)] [dim (int list)] . if these arguments are present, the adapt attribute will be turned off, otherwise it will be turned on. If adapt mode is turned on, each time a matrix is received in the first input, there will also be the equivalent of setting the dim , planecount , and type attributes to that of the input matrix. If the other inputs and outputs are linked to these attributes, this will affect their linked attributes as well. See the "MOP" table to determine which inputs and outputs will be linked to which attributes when adapt mode is turned on. For the leftmost input this is not applicable, and hence all columns are labelled "n/a".

The jit.matrix object is a named matrix which may be used to matrix data storage and retrieval, resampling, and matrix type and planecount conversion operations.

### MOP Arguments

### planecount [int]

Explicitly sets the number of planes for the output and any righthand inputs. If this is absent, the Matrix Operator will typically adapt to the lefthand incoming matrix attributes, except for special case operators.

### type [symbol]

Explicitly sets the type of the matrix for the output and any righthand inputs. If this is absent, the Matrix Operator will typically adapt to the lefthand incoming matrix attributes, except for special case operators.

### dimensions [list]

Explicitly sets the dimensions of the matrix for the output and any righthand inputs. If this is absent, the Matrix Operator will typically adapt to the lefthand incoming matrix attributes, except for special case operators.

### MOP Attributes

### adapt [int]

Matrix adaptation flag (default = 0 if matrix arguments are present, otherwise 1) When the flag is set, the jit.matrix object will adapt to the incoming matrix planecount, type, and dimensions.

### [in/out]_dim [32 ints]

The matrix data dimensions (default = 1 1)

### [in/out]_name [symbol]

The input or output name of the matrix (default = UID)

### [in/out]_planecount [int]

The number of planes in matrix input our output data. Except in special cases, this value is equal to the planecount .

### [in/out]_type [symbol]

The input or output matrix data type. Except in special cases, this value is equal to type .

### [in/out]_type [symbol]

The input or output matrix data type. Except in special cases, this value is equal to type .

### outputmode [int]

Output mode (default = 1 (calculate and output matrix))

0 = No output

1 = Calculate and output the matrix

2 = Pass input (no calculation)

3 = Pass output (no calculation)

### type [int]

The matrix data type (default = char

Supported data types are char , long , float32 , or float64 .

### MOP Messages

### bang

### clear

### exportattrs

#### Arguments

### getattributes

*attribute-name*get

*get-value*set

*foo*set-value data-type(s)

*number-of-values*.

### getstate

*attribute-value1*

*attribute-value2*...

*attribute-valueN*.

### importattrs

#### Arguments

### jit_matrix

#### Arguments

### outputmatrix

### summary

*object-name*. The second and third lines describe the number of inlets and outlets for the object in the form summary (matrixinputcount/matrixoutletcount)

*number-of-(inlets/outlets)*. The fourth line describes the matrixoutput in the form summary matrixoutput

*descriptor*planelink

*planelink-value*typelink

*typelink-value*dimlink

*dimlink-value*types

*data-type(s)*. Each attribute for the object is then listed, one attribute per line. Each line listing takes the form summary attribute

*attribute-name attribute-value1 attribute-value2 ... attribute-valueN*.

## Attributes

### cache [int]

Toggles the cache intermediary values flag. The default is 1 (on). It may be desirable to turn off when using generator operators such as jit.noise in the expression, which should not be cached.

### expr [32 symbols]

The expression to evaluate. If one expression is specified, it is evaluated for all planes. If multiple expressions are specified, they are evaluated on a plane by plane basis.

### inputs [int]

Input count (default = 2)

### precision [symbol]

Sets the internal precision. The options are:

float32 (the default)

float64

### verbose [int]

Toggles the printing of expression information to Max Console.

### Common Box Attributes

### annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

### background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

### color [4 floats]

Sets the color for the object box outline.

### fontface [int]

Sets the type style used by the object. The options are:

plain

bold

italic

bold italic

Possible values:

0 = 'regular'

1 = 'bold'

2 = 'italic'

3 = 'bold italic'

### fontname [symbol]

Sets the object's font.

### fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'

'9'

'10'

'11'

'12'

'13'

'14'

'16'

'18'

'20'

'24'

'30'

'36'

'48'

'64'

'72'

### hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

### hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

### ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

### patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

### position [2 floats]

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

### presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

### presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

### rect [4 floats]

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

### size [2 floats]

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

### textcolor [float]

Sets the color for the object's text in RGBA format.

### textjustification [int]

Text Justification

Possible values:

0 = 'left'

1 = 'center'

2 = 'right'

### varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

## Messages

### int

### float

### list

#### Arguments

## See Also

Name | Description |
---|---|

expr | Evaluate a mathematical expression |

jit.charmap | Map 256-point input to output |

jit.op | Apply binary or unary operators |

jit.bfg | Evaluate a procedural basis function graph |

vexpr | Evaluate a math expression for a list |

Tutorial 39: Spatial Mapping | Tutorial 39: Spatial Mapping |

Tutorial 46: Manipulating Matrix Data using JavaScript | Tutorial 46: Manipulating Matrix Data using JavaScript |