live.colors
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live.colors

Get the colors of the Live Skin

Description

Gets the color used in the current Live application color scheme (Skin).

Examples

Arguments

None.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

active_automation

Sends the active automation color out the outlet (in RGBA format).

assignment_text_bg

Sends the assignment text bg color out the outlet (in RGBA format).

contrast_frame

Sends the contrast frame color out the outlet (in RGBA format).

control_bg

Sends the control bg color out the outlet (in RGBA format).

control_fg

Sends the control fg color out the live.colors object's left outlet in RGBA format.

control_fg_off

Sends the control fg off color out the live.colors object's left outlet in RGBA format.

control_fg_on

Sends the control fg on color out the live.colors object's left outlet in RGBA format.

control_fg_zombie

Sends the control fg zombie color out the live.colors object's left outlet in RGBA format.

control_text_bg

Sends the control text bg color out the live.colors object's left outlet in RGBA format.

control_selection

Sends the control selection color out the live.colors object's left outlet in RGBA format.

control_zombie

Sends the control zombie color out the live.colors object's left outlet in RGBA format.

everything

Sends all the available colors out the outlet as a series of messages. Each message consists of the color scheme name followed by four floating-point values that describe the color scheme color in RGBA format.

inactive_automation

Sends the inactive automation color out the live.colors object's left outlet in RGBA format.

key_assignment

Sends the key assignment color out the live.colors object's left outlet in RGBA format.

macro_assigned

Sends the macro assigned color out the live.colors object's left outlet in RGBA format.

macro_assignment

Sends the macro assignment color out the live.colors object's left outlet in RGBA format.

midi_assignment

Sends the midi assignment color out the live.colors object's left outlet in RGBA format.

led_bg

Sends the led bg color out the live.colors object's left outlet in RGBA format.

numbox_triangle

Sends the numbox triangle color out the live.colors object's left outlet in RGBA format.

macro_title

Sends the macro title color out the live.colors object's left outlet in RGBA format.

selection

Sends the selection color out the live.colors object's left outlet in RGBA format.

surface_bg

Sends the surface bg color out the live.colors object's left outlet in RGBA format.

value_arc

Sends the value arc color out the live.colors object's left outlet in RGBA format.

value_bar

Sends the value bar color out the live.colors object's left outlet in RGBA format.

value_arc_zombie

Sends the value arc zombie color out the live.colors object's left outlet in RGBA format.

Output

bang

Out right outlet: A bang messages is sent out the right outlet if the Live colors are changed.

color

Out right outlet: The live.colors object sends a message composed of a color name followed by four floating point values that specify the RBGA value of the color out the left outlet in response to a query.

See Also

Name Description
panel Colored background area
colorpicker Select and output a color
suckah Get a pixel from the display