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Detect separation of messages

Description

Sends a bang out its left outlet when an incoming message is not part of the same Max "event" as a previous message. (An "event" is a mouse click, key press, MIDI event, or tick of the scheduler.) Otherwise, next sends a bang out its right outlet.

Examples

next detects when separate Max messages occur within the same logical event

Discussion

next is useful for doing something once per dump of an object such as coll.

Arguments

None.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Performs the same as anything .

int

Arguments

input [int]
Performs the same as anything .

float

Arguments

input [float]
Performs the same as anything .

anything

Arguments

input [list]
Messages are tested to determine whether they are part of the same logical event. A logical event is one of the following: a mouse click, the ongoing polling of a mouse drag, an event generated by the scheduler (such as the bang from a metro), a MIDI event, or a keyboard event. next determines whether the current message is part of the same event as the previously received message. For example, if you click on a bang twice, the two bangs are not part of the same logical event. But if you put bang, bang in a message box, or use the uzi object to send out two bangs in a row, these bangs are part of the same logical event.

Output

bang

Out left outlet: A bang is sent out if the current message is not part of the same logical event as the previously received message.

Out right outlet: A bang is sent out if the current message is part of the same logical event as the previously received message.

See Also

Name Description
uzi Send many bang messages
defer Defer execution of a message
delay Delay a bang