Signal capture buffer for granular playback
The stutter~ object keeps a history of its signal input (left inlet). Upon receiving an int (left inlet), it copies that number of the most recently received samples to another playback buffer. This buffer may be cycled through by its phase, 0-1 (right inlet). On receiving a (left inlet) or a trigger signal (middle inlet), the last integer number of samples are copied to the playback buffer.
The maximum buffer length, in samples. This determines the memory size of the record buffer. Parts of the record buffer are copied to the playback buffer when the object is triggered.
The initial buffer size, in samples, to copy from the record to the playback buffer upon receiving a trigger.
The number of samples which are copied from the record buffer to the playback buffer each iteration of the perform loop (the signal vector size). A larger value will decrease the stutter~ object's memory requirements and increase the CPU requirements.
An optional fifth argument allows you to specify multiple independent signal outputs the stutter~ object will use when playing back from the playback buffer. The default is 1, and the maximum is 30. The number of phase signal inputs to the stutter~ object is also determined by this argument.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'
In middle inlet: Accepts a trigger signal, which can be specified to be positive or negative. When the signal changes polarity in the correct direction, samples recorded from the left inlet are copied to the playback buffer.
In right and successive inlets: A phase signal input in the range of 0-1 for each inlet controls the output speed of the playback buffer for that inlet. The number of phase inlets in a stutter~ object is set using the fifth argument; the default is a single inlet. Specifying multiple phase inlets allows you to specify multiple playback points in the sampled buffer.
|buffer~||Store audio samples|
|phasor~||Generate sawtooth signals|
|record~||Record sound into a buffer|