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jit.gl.lua OpenGL GLU Bindings

The GLU (openGL Utility) bindings are located in the opengl.glu module. It is a sub-module of opengl module. To access them, use Lua's built-in require function as follows:

local glu = require("opengl.glu")

For the standard OpenGL bindings, see the jit.gl.lua OpenGL Bindings.

LookAt(eye, center, up)

Define a viewing transformation

OpenGL Documentation: gluLookAt

If LookAt has nine arguments, it expects unpacked vectors. Otherwise, it will look for 3 vectors as arguments.

  • eye Specifies the position of the eye point.
  • center Specifies the position of the reference point.
  • up Specifies the direction of the up vector.

Ortho2D(left, right, bottom, up)

Define a 2D orthographic projection matrix

OpenGL Documentation: gluOrtho2D

  • left Specify the coordinates for the left vertical clipping planes.
  • right Specify the coordinates for the right vertical clipping planes.
  • bottom Specify the coordinates for the bottom horizontal clipping planes.
  • up Specify the coordinates for the up horizontal clipping planes.

Perspective(fovy, aspect, near, far)

Set up a perspective projection matrix

OpenGL Documentation: gluPerspective

  • fovy Specifies the field of view angle, in degrees, in the y direction.
  • aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
  • near Specifies the distance from the viewer to the near clipping plane (always positive).
  • far Specifies the distance from the viewer to the far clipping plane (always positive).

Project(...)

Map object coordinates to window coordinates

OpenGL Documentation: gluProject

  • ... Specify the object coordinates as either a table or unpacked values.

UnProject(...)

Map window coordinates to object coordinates

OpenGL Documentation: gluUnProject

  • ... Specify the window coordinates as either a table or unpacked values.

See Also

Name Description
Working with OpenGL Working with OpenGL
Lua in Max Lua in Max