decide Reference

Choose randomly between 1 and 0

decide

Description

Outputs random 1 and 0 messages. The output sequence depends on the seed value to determine the sequence of values.

Examples

Simulate a coin toss switch randomly between on and off

Arguments

seed [int]

Optional

Sets a "seed" value to cause a specific (reproducible) sequence of pseudo-random 0 and 1 outputs to occur. If there is no argument, the time elapsed since system startup (an unpredictable value) is used as the seed, ensuring an unpredictable sequence for output.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Causes a randomly chosen output of 1 or 0.

int

Arguments

input [int]
In left inlet: Same as bang.

  (inlet1)

Arguments

seed [int]
In right inlet: A given "seed" number causes a specific (reproducible) sequence of pseudo-random 0 and 1 outputs to occur. The number 0 uses the time elapsed since system startup (an unpredictable value) as the seed, ensuring an unpredictable sequence of 0 and 1 outputs.

Output

int

1 or a 0, chosen at random. With certain seed values, the output may seem at first to follow a "non-random" pattern, but over the course of many iterations the sequence becomes unpredictable and the balance between 1 and 0 becomes even.

See Also

Name Description
drunk Output random numbers within a step range
random Generate a random number
toggle Switch between off and on (0/1)
urn Generate random numbers without duplicates
Max Interface Tutorial 2: Picture UI Elements Max Interface Tutorial 2: Picture UI Elements