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jit.euler2quat Reference

Convert Euler angles to quaternion

jit.euler2quat

Description

Convert Euler X/Y/Z representation of an orientation to a quaternion. Jitter quaternions are ordered X Y Z W.

Examples

Discussion

A quaternion is a mathematical construct that is a four dimensional vector, and can be visualized as a rotation around an arbitrary axis. Quaternions are a useful representation of an orientation in 3D space.

Attributes

euler [3 floats]

The Euler angles to be converted. (default = 0 0 0)

normalize [int]

Normalize the quaternion before outputting (default = 0).

quat [4 floats]

g/s(get)

The resulting quaternion after the conversion.

rotate_order [symbol]

Set the order rotations are applied (default = auto). E.G. if set to xyz , the object is first rotated around its X axis, then Y, and finally Z. The default of auto implements yzx ordering. To replicate Max 5, use zyx . Possible values:

'auto'
'xyz'
'xzy'
'yxz'
'yzx'
'zxy'
'zyx'

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Output the resulting quaternion conversion.

list

Arguments

x [float]
y [float]
z [float]
A three element list of floating point numbers interpreted as Euler angles in degrees, is converted to a quaternion and output.

See Also

Name Description
jit.quat Quaternion multiplication
jit.quat2euler Quaternion to Euler conversion
jit.quat2axis Quaternion to angle-axis conversion
jit.axis2quat Convert angle-axis to quaternion
jit.anim.node Perform hierarchical transformation