timepoint Reference

Bang at a specific time

timepoint

Description

Outputs a bang when the clock reaches a specific time. The clock has to be moving forward in order for the bang to be output.

Examples

Discussion

In addition to triggering events, timepoint objects can be used to create loops (by setting the clock back to 0 or to a specific position), trigger tempo changes, and mess with time in other fun ways.

Arguments

time [int, float, symbol]

Sets the initial time at which to send a bang. Time can be specified in any of the time formats used in Max. The bang will only be sent when the transport is running.

Attributes

time [10 atoms]

Sets the initial time at which to send a bang. Time can be specified in any of the time formats used in Max. The bang will only be sent when the transport is running.

transport [symbol]

The name of a transport with which to associate. By default the global transport is used.

Common Box Attributes

Messages

int

Arguments

time [int]
Set the time in ticks at which to trigger a bang.

float

Arguments

time [float]
Set the time in ticks at which to trigger a bang.

list

Arguments

time [list]
A list may be used to specify time in one of the Max time formats.

anything

Arguments

time [list]
Set the time in any of Max's time units at which to trigger a bang.

See Also

Name Description
Timing and Sequencing Events Timing and Sequencing Events
metro
translate
transport
when