Description
follow records pitches, or you can give it a MIDI file, in which case it looks at the file's note-ons and ignores other events. When it is "following" it outputs the index of the last note matched.
Examples
Arguments
filename [symbol]
The argument is the name of a file containing a previously recorded sequence, to be read into follow automatically when the patch is loaded.
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
(inlet1)
Arguments
float
Arguments
append
delay
Arguments
dump
follow
Arguments
The word , and a number, causes follow to begin comparing incoming numbers to its own stored numbers, beginning at the specified index (the specified event in its own stored sequence). When follow is following, and a number is received that matches the number recorded in follow, it sends out the index of that number.
The follow object is a forgiving score reader, and will try to follow along even if the incoming numbers do not exactly match the recorded sequence. If a number arrives that does not match the next number, or either of the two subsequent numbers in the sequence, follow does nothing. If a number arrives that matches a number up to two notes ahead in the sequence, follow assumes that the performer simply missed a note or two, and jumps ahead to the matched number.
next
start
Arguments
stop
read
Arguments
record
write
Arguments
Output
int
Out left outlet: When follow is following, and the number received in the inlet matches the next number in the stored sequence (or one of the two numbers after that), the index of the matched number is sent out. The index of the next number is also sent out when a message is received.
Out right outlet: When follow receives a or a message, the recorded numbers are played back. When follow is following, and a message is received, the next number in the recorded sequence is sent out.
See Also
Name | Description |
---|---|
seq | Sequencer for recording and playing MIDI data |
detonate | Play a score of note events |
Max MIDI Tutorial 4: MIDI Basic Sequencing | Max MIDI Tutorial 4: MIDI Basic Sequencing |