Description
print will print any input into the Max Console for debugging, messaging, or analysis purposes. Selecting "Show Output" from the Object Action Menu opens the sidebar Max console and filters output to only show posts from the print object.
Examples
Arguments
identifier [anything]
The argument is an identifier for the print object. Each message printed in the Max Console is preceded by the name of the print object. The name can be either a number or a word. If there is no argument, the name of the print object is . Using an argument to print can help distinguish the output of two or more print objects.
Attributes
bettersymquotes [int] (default: 0)
When enabled, numerical symbols will be quoted in the Max Console (e.g.
, and quoted symbols will be enslashed (e.g. ) for clarity. When disabled (default), the legacy behavior will be used (numerical symbols will be unquoted, quoted symbols will not display slashes).deltatime [int] (default: 0)
Print Time Between Messages
floatprecision [int] (default: 0)
Selects regular, low, or high precision float display
Possible values:
0 = 'regular'
1 = 'low'
2 = 'high'
level [int] (default: 0)
Selects the style of text displayed in the Max Console. Except for the error objects in the patcher.
Four styles are available: Print (0), Warn (1), Error (2), Bug (3)
Possible values:
0 = 'Print'
(
Normal (default)
)
In Max 8's default theme, white text against the default (dark) background.
1 = 'Warn'
(
Warning
)
In Max 8's default theme, green text against the default (dark) background.
2 = 'Error'
(
Error
)
In Max 8's default theme, white text against a red background.
3 = 'Bug'
(
Bug
)
In Max 8's default theme, blue text against the default (dark) background.
popup [int] (default: 0)
Popup When Message Received
time [int] (default: 0)
Prints scheduler time before message
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
float
Arguments
list
Arguments
anything
Arguments
array
(mouse)
dictionary
Arguments
string
Output
anything
There are no outlets. The message received in the inlet is printed in the Max Console.
See Also
Name | Description |
---|---|
Max Basic Tutorial 1: Hello | Max Basic Tutorial 1: Hello |
Max Basic Tutorial 2: Bang! | Max Basic Tutorial 2: Bang! |
console | Console Output in Patcher |