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sig~ Reference

Convert numbers into audio signals

sig~

Description

Use the sig~ object to convert regular numbers into audio signals.

Examples

Provide constant numerical values to a signal network with sig~

Discussion

The sig~ object is sample-accurate when Scheduler in Audio Interrupt is enabled. More details here.

Arguments

initial-output-value [number]

Optional

One or more numbers set the initial output signal values. The number of values entered determines the number of outlets.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Arguments

input [int]
Number to be output as a signal

float

Arguments

input [float]
Number to be output as a signal

list

Arguments

input [list]
A list sets values for each output corresponding to the position of the number in the list.

set

Arguments

index [int]
value [float]
The message set followed by an int, then a float, sets the value for a specified index. The first int argument sets the index (outlet). The second float argument sets the value for that index. The index starts at 0 for the leftmost outlet.

signal

Has no effect.

Output

signal

sig~ outputs a constant signal consisting of the value of its argument or the most recently received int or float in its inlet.

See Also

Name Description
line~ Linear signal ramp generator
mcs.sig~ Convert numbers to audio signals (multichannel output)
snapshot~ Convert signal values to numbers
MSP Basics Tutorial 4: Routing Signals MSP Basics Tutorial 4: Routing Signals
MSP Sampling Tutorial 3: Playback with Loops MSP Sampling Tutorial 3: Playback with Loops