mcs.sig~ Reference

Convert numbers to audio signals (multichannel output)

mcs.sig~

Description

Use the mcs.sig~ object to convert a list of numbers into a multi-channel audio signal.

Arguments

initial-output-value [number]

Optional

One or more numbers set the initial output signal values. The number of values entered determines the number of channels in the multi-channel output signal.

Attributes

chans [int]

Sets the number of channels in the output multi-channel signal. If chans is changed while audio is on, the change takes effect after the audio is stopped and restarted.

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Arguments

input [int]
Number to be output as a signal

float

Arguments

input [float]
Number to be output as a signal

list

Arguments

input [list]
A list sets values for each channel corresponding to the position of the number in the list.

set

Arguments

index [int]
value [float]
The message set followed by an int, then a float, sets the value for a specified channel in the output. The first int argument sets the channel. The second float argument sets the value for that channel. The index starts at 0 for the first channel.

signal

Has no effect

Output

multi-channel signal

mcs.sig~ outputs a multi-channel signal with the values of its arguments or the most recently received int or float in its inlets.

See Also

Name Description
line~ Linear signal ramp generator
sig~ Convert numbers into audio signals
snapshot~ Convert signal values to numbers
MSP Basics Tutorial 4: Routing Signals MSP Basics Tutorial 4: Routing Signals
MSP Sampling Tutorial 3: Playback with Loops MSP Sampling Tutorial 3: Playback with Loops