Use mouse movement to control position/rotation
| reset | Returns jit.gl.handle and attached objects to the original viewing origin and undoes all rotation. |
| Name | Type | g/s | Description |
|---|---|---|---|
| auto_rotate | int | Continue spinning along last rotation when no UI input is present (default = 0) | |
| auto_time | int | The time between automatic rotations for auto_rotate (default = 0) | |
| radius | float | The radius of control sphere in 3D world (default = 1.0) | |
| rgb_axes | int | Sphere axis color flag (default = 1) When the flag is set, the sphere axes are drawn in RGB colors, Otherwise, the color attribute determines the color used. | |
| tracking | float | The rotation amount relative to amount of mouse movement (default = 1.) | |
| visible | int | Visibility flag (default = 1) When the flag is set, the sphere axes are visible in the 3D world. |
| Name | Description |
|---|---|
| jit.gl.graph | Open GL floating-point data visualization |
| jit.gl.gridshape | Generate simple geometric shapes as a connected grid |
| jit.gl.isosurf | Generates a GL based surface extraction |
| jit.gl.mesh | Generates GL geometry from existing data |
| jit.gl.model | Read and draw Wavefront .obj models |
| jit.gl.nurbs | Generate NURBS surface |
| jit.gl.plato | Generate platonic solids |
| jit.gl.render | Render Open GL |
| jit.gl.shader | Manages a GL shader |
| jit.gl.sketch | GL parallel to lcd |
| jit.gl.slab | Performs a GL accelerated grid-based evaluation |
| jit.gl.text2d | Write bitmap text |
| jit.gl.text3d | Write vector text |
| jit.gl.texture | Manages a GL texture |
| jit.gl.videoplane | GL accelerated video plane |
| jit.gl.volume | Creates a GL accelerated volume vizualization |
| Tutorial 32: Camera View | Tutorial 32: Camera View |
| Tutorial 36: 3D Models | Tutorial 36: 3D Models |