Output numbers by moving a dial onscreen
|bang||Sends out the number currently stored in dial.|
|| The number received in the inlet is displayed graphically by dial, and is passed out its outlet. Optionally, dial can multiply the number by some amount and add an offset to it before sending it out the outlet.
The dial will also send out numbers in response to clicking or dragging on it directly with the mouse.
|(mouse)||Theobject will send out numbers in response to clicking or dragging on it directly with the mouse.|
||The word dial, without triggering output., followed by a number, changes the displayed value of the|
||The word dial object. If the number list consists of floating point values, the floatoutput attribute will automatically be set., followed by two numbers, sets the low and high range values for the|
||The word dial dial object in pixels., followed by a number, changes the size of the|
|bgcolor||float||Sets the background color of the dial in RGBA format.|
|Causes the dial object's vertical mouse tracking to operate with or without clipping within the specified output range. Clipping is enabled with a non-zero (the default) or disabled with a zero.|
|Sets the limits of dial object's rotation.|
|fgcolor||float||Sets the foreground color of the dial in RGBA format.|
|Toggles floating-point output from the dial object. The default is 0 (off).|
|Sets a value that will be added to the dial object's value before it is sent out the outlet. The default is 0.|
|Sets a multiplier value for the dial object. The object's value will be multiplied by this number before it is sent out the outlet. The multiplication happens before the addition of the Offset value.|
|needlecolor||float||Sets the needle color of the dial in RGBA format.|
|outlinecolor||float||Sets the outline color of the dial in RGBA format.|
|Sets the range of the dial object. The default value is 128. Setting the size to 1 disables the dial visually (since it can only display one value). Any specified size less than 1 will be set to .|
| Selects the mouse tracking mode.
0 : Causes the to use circular tracking. Moving the mouse clockwise in a circular arc relative to the control's center increases the control’s value, and moving it counterclockwise decreases its value.
1 : (the default) Causes the to use vertical tracking. Moving the mouse up increases the object’s value, and moving it down decreases the value.
|Color||Choosing the Color... menu item from the Object menu when the object is selected opens a color picker, permitting adjustment to the appearance of the dial object.|