Create a weighted transition table
Creates a table of weighted numeric transitions. Amessage causes the weighting, and a potential transition, to be calculated.
prob accepts lists of three numbers in its inlet. The third number represents the weight of the probability of going from states represented by the first two numbers. For example, would mean that there is a weight of 4 in going from state 1 to state 2. When prob receives a , it makes a random jump from its current state to another state based on its current weighting of transitions. If a transition can be made, the new state is sent out the left outlet. If not, a is sent out the right outlet. For any particular state, the weights of all possible transition states are summed. Thus if a state could jump to three states that had weights of 3 4 and 1, the first one (3) would occur 37.5% of the time, the second 50% of the time, and the third 12.5%. Note that any state can make a transition to itself with a list of the form (state state weight).
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
Sets the color for the object's text in RGBA format.
0 = 'left'
1 = 'center'
2 = 'right'
Out right outlet: If the current number (the last number chosen) has no possible transitions listed in the transition probability matrix,is sent out (and nothing is sent out the left outlet) in response to a in the inlet.
Out left outlet: When prob sends out a number, which it chooses based on its knowledge of the last number chosen and the relative likelihood assigned to each possible subsequent number.is received in the inlet,
|anal||Make a histogram of number pairs|
|histo||Create a histogram of numbers received|
|mean||Calculate a running average|
|Max Data Tutorial 5: List Processing||Max Data Tutorial 5: List Processing|