send~
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send~

Send signals without patch cords

Description

The send~ object lets you send a signal to another patcher window or to another location within the same patcher window without using a patch cord.

Examples

Signal coming into send~ comes out any receive~ object with the same name

Discussion

The destination of the signal can be changed on the fly using the set message. A receive~ object with the same name receives the output of send~. When two or more send~ objects are aimed at the same receive~ object, the signals add together.
Note: The use of a send~ object introduces a delay of one signal vector in any send~- receive~ pair when a feedback loop is detected to allow for signal processing loops.

Arguments

object-name [symbol]

Sets the name of the send~ object.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

clear

The clear message clears all of the receive~ buffers associated with the send~ object. This message is only used with patchers which are being muted inside a subpatch loaded by the poly~ object.

set

Arguments

object-name [symbol]
The word set , followed by a symbol , changes the name of the send~ so that it connects to different receive~ objects that have the symbol as a name. (If no receive~ objects with the same name exist, send~ does nothing.)

signal

The send~ object sends its input signal to all receive~ objects that share its name. The send~ object need not be in the same patch as the corresponding receive~ object(s).

Output

Signal-Routing

Signals are routed remotely (i.e., sans patch-cord-connection).

See Also

Name Description
receive~ Signals can be received from any loaded patcher, without patch cords
MSP Basics Tutorial 4: Routing Signals MSP Basics Tutorial 4: Routing Signals