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adoutput~

Access audio driver output channel

Description

Use the adoutput~ object to record the current audio output or to feed it back into your patcher. The output of adoutput~ is delayed by one signal vector with respect to the actual output.

Examples

Capture the output of physical DAC channels to record/re-process the output of your patch

Discussion

By default adoutput~ outputs the audio driver's channel 1 out its left outlet and channel 2 out its right outlet. Optional arguments specify the channels you want. Remember, these are not the logical channels used by dac~ and adc~-- they are the audio driver object's "real" channels. A channel number of 0 turns off an output. Channel numbers higher than the number of real channels of the current audio driver also result in a zero output.

Arguments

audiodriver-output-channels [int]

Optional

The arguments specify output channels of the current audiodriver. There is no limit to the number of channels you can specify. By default, adoutput~ creates two outlets and assigns the audio output from channels 1 and 2 of the current audiodriver to them. Note that these channel numbers are not the same as the logical channel numbers used by the dac~ and adc~ objects, but represent the "physical" outputs of the driver after any remapping has taken place. You configure the relationship between logical dac~ channels and the audiodriver's real channels with the I/O Mappings subwindow of the Audio Status window.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

set

Arguments

outlet-index [int]
audiodriver-output-channel-index [int]
The word set, followed by two numbers, assigns an audio driver output channel to a signal outlet of the adoutput~ object. The first number is the index of the outlet, where a value of 0 refers to the left outlet. The second number is the index of the audio driver output device channel where 1 refers to the first channel. If the second number is 0, the specified outlet is turned off and outputs a zero signal.

Output

signal

Each outlet of adoutput~ outputs a signal from the assigned audiodriver channel, delayed by the number of samples of the current signal vector size.

See Also

Name Description
adstatus Report and control audio driver settings
dac~ Audio output and on/off