chucker~ takes a specified amount of audio data, stores the data in an internal buffer, divides the buffered data into equal sections, and allows the sections to be reordered on playback.
An optional integer argument can be used to set the number of milliseconds to allocate for the recorded sound. (e.g. an argument of 8000 will allocate enough memory for a stereo output of 8 seconds)
Note: The actual allocation will be larger than what is specified by the argument, since the chucker~ object supports two buffers and provides for double-buffering.
Common Box Attributes
1: forward (the default)
0: Classic (same as Max 5)
1: Pre-fade (fades use buffered audio, fade executes prior to segment transition)
2: Post-fade (fades use buffered audio, fade executes after segment transition)
In middle inlet: Right channel audio input.
In right inlet: An audio signal in the range 0. - 1.0 provides the audio sync input. This task is typically done using a phasor~ object's output as input.
e.g. the message , when sent to a chucker~ object whose number of steps is set to 4, will play the four left channel segments in reverse order, and the right channel in regular order. order
|Max For Live||Max For Live|