Description
Evaluates input according to a conditional statement specified in an if-then-else form.
Examples
Arguments
if [symbol]
The arguments for the if object start with a conditional statement that uses the same syntax as expr. The word follows the conditional statement, which is then followed by a message expression. After the message expression, there is an optional and a second message expression.
if evaluates the conditional expression, and if the result is non-zero, evaluates the message expression after the word . Otherwise, it evaluates the second message expression after the word if an message is provided.
then, else [symbol]
Message expressions are similar to what you type into a message box.
$i1, $f1, $s1 [symbol]
You use
, , or instead of for replaceable arguments. The number of inlets is determined by how many different changeable arguments are typed in. The maximum number of inlets is 9.send [symbol]
No commas or semicolons are allowed. Messages can be sent to remote receive objects by preceding the message expression with send, followed by the name of the receive object.
out2 [symbol]
The keyword if object. If precedes a message expression, the result of the expression is sent out the right outlet instead of the left outlet.
in a message expression creates a second, right outlet for theAttributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
(inlet1)
Arguments
(inlet2)
Arguments
(inlet3)
Arguments
(inlet4)
Arguments
(inlet5)
Arguments
(inlet6)
Arguments
(inlet7)
Arguments
(inlet8)
Arguments
(inlet9)
Arguments
float
Arguments
(inlet1)
Arguments
(inlet2)
Arguments
(inlet3)
Arguments
(inlet4)
Arguments
(inlet5)
Arguments
(inlet6)
Arguments
(inlet7)
Arguments
(inlet8)
Arguments
(inlet9)
Arguments
set
Arguments
symbol
Arguments
Output
anything
The message after the receive object, and the message that follows it will be sent to receive objects with that name.
or portion of the arguments is sent out the outlet. If the word is present as an argument, there will be two outlets, and messages following will be sent out the right outlet. If the word is present as an argument, the word that follows it is the name of aSee Also
Name | Description |
---|---|
!= | Compare numbers for not-equal-to condition |
< | Compare numbers for less than condition |
<= | Compare numbers as less than or equal to |
== | Compare numbers for equal-to condition |
> | Compare numbers for greater than condition |
>= | Compare numbers for greater than or equal to condition |
expr | Evaluate a mathematical expression |
select | Output bangs based on input matching |
Max Basic Tutorial 22: Designing Equations | Max Basic Tutorial 22: Designing Equations |