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universal Reference

Send messages to all objects of the same type

universal

Description

Sends a input message to all instances of the same class of object in a patcher. The order in which the messages arrive is not defined.

Examples

Send a message to all objects of the same class at once

Arguments

mode [int]

Optional

If a 1 is present as an argument, universal will send messages it receives to objects of the specified class in subpatchers of its patcher as well as in the patcher containing the universal object.

Attributes

descend [int] (default: 0)

If descend is set to 1, universal will send messages it receives to objects of the specified class in subpatchers of its patcher as well as in the patcher containing the universal object.

Common Box Attributes

Messages

bang

Sends a bang to all instances of the same class of object within the patcher.

int

Arguments

input [int]
Sends an int to all instances of the same class of object within the patcher.

float

Arguments

input [float]
Sends a float to all instances of the same class of object within the patcher.

list

Arguments

input [list]
Sends a list to all instances of the same class of object within the patcher.

anything

Arguments

input [list]
Sends the message after the word anything to all instances of any object that it can be applied to within the patcher.

send

Arguments

input [list]
To send messages to certain objects whose class names are also reserved Max message names (such as int and float), you need to start the message with the send message. send can be used with any class.

Input

The universal object expects as input a symbol that names an object class (for example, table or dspstate~), followed by a message selector and any number of arguments for that message. The message and its arguments (if any) are sent to all instances of the class within the same patcher (and possibly its subpatchers).

Output

The object has no outlets, but objects receiving the message(s) it sends may have some form of output from their outlets. However, the order in which the message is sent to various objects is not guaranteed. This is also true when using the send and receive objects.

See Also

Name Description
forward
receive
send
value