Basic information about the Live API and links to further readings.
This document refers to Ableton Live version 9 or newer.
Besides building new instruments and effects to be used in Live, Max For Live also allows to access Live itself, its tracks, clips, devices and hardware control surfaces. This chapter defines some basic terms used throughout the whole Live API and introduces the Max objects representing the Live API.
Live Object Model
The accessible parts of Live are represented by a hierarchy of objects
Live Object Model (LOM)
The model describes the hierarchy of objects inside Live, as seen from the Max devices. There are various classes of objects in the model, like or . For certain objects only a single instance exists, for other multiple instances are hold in lists. The Live Object Model reference shows how to navigate from a number of root objects down a path to the particular object of interest, and what to do with it.
Live objects are accessed using paths according to the Live Object Model.
For example, the first clip in the third track can be accessed by the path
As you can see, different paths can point to the same Live object. One of these paths is the canonical path .
When communicating with the Live API, no quotes are used in paths. List indexes start with 0.
When navigating through the object model, besides these absolute paths, relative paths can be used. These determine a subpath beginning at the current position in the object hierarchy.
(Absolute) paths to all objects start with one of, , or . These are the root objects.
Different paths can lead to the same object.
Each object has a unique canonical path, in this case. The canonical path is send out of live.object in reponse to . In the Live Object Model, the canonical path is shown by bold connectors.
Additionally to what is described in the LOM, all objects have achild which is used by Live to determine the canonical path of an object. The canonical parents are get-only and useful for patching, too. For example, is the perfect way to get the own track object.
An object id identifies a particular object instance in Live like a track
or a clip.
To get an id, a live.path object must be used to navigate to the Live object. When a live.path object sees this Live object the first time, an id is assigned to it.
The id is only valid inside the device with the live.path and remains unchanged as long the object exists. If the object is moved in Live, its id usually remains unchanged. There may be exceptions if the movement is implemented as a delete/create sequence, though. When an object is deleted and a new object is created at its place, it will get a new id.
An id is never reused in the scope of a Max device. Ids are not stored. Therefore, after loading a saved device, the live.path object must navigate to the object again.
An object id consists of the word and a number, separated by a space, like . refers to no object . In Max terms it's a list of the symbol and an integer.
Each Live object is of a particular object type (or Class ). This object type determines what kind of object that is and what children, properties and functions it has. The object types are described in detail in the Live Object Model.
Live objects have children identified by name. The names of the possible
children of some names point to single objects, others to a list of objects.
The child name also determines which object type you can expect to find
List names are in plural, whereas single child names are in singular. Lists may be empty. Sending to live.path allows to find out how many children are in the list.
Single children names may point to no object, in which case you get if you navigate there or send to live.object .
Most children can be monitored using live.observer .
Live objects have properties which describe it's actual state. Properties
are accessed by sending
. Not all properties can be set, though.
Many properties can be monitored using live.observer .
Many Live objects have functions which can be called by the respective message to live.object . A function call may have parameters (a list of values) and a single return value, which is sent to the outlet of live.object .
Properties and function parameters or return values used in the Live Object
Model and by the Max objects to access the Live API have one of the
following data types:
|0 for false and 1 for true
a string with unicode character set
use double quotes in message boxes to create symbols with spaces
double quotes in symbols are to be prefixed by backslashes
backslashes are included as double backslashes
example: creates the symbol
|a 32 bit signed integer
|a 32 bit float value
|a 64 bit float value (maily used for timing values)
|song beat time counted in quarter notes, represented as double
|song time in seconds, represented as double
|time = beats * 60 / tempo (in bpm)
|sometimes the time is given in milliseconds (ms)
|a space separated list of the types above
When Max devices need to know the state of the Live application and its
objects, they can actively poll the state by navigating through the object
hierarchy and getting object properties or calling functions.
But changes happen in Live while the Max device is passive. To allow the Max device to react on these changes in Live, notifications are sent from Live to the Max device. Notifications are spontaneous in the sense that messages are sent to outlets spontaneously, not in response to a message received at an inlet.
The notifications include object ids sent when the Live object at a certain path changes and values sent when a property changes.
Note: changes to a Live Set and its contents are not possible from a notification. The error message in the Max Console is 'Changes cannot be triggered by notifications'. In many cases putting a deferlow between the notification outlet and the actual change helps to resolve the issue.
Four Max objects interact in a certain way to allow Max devices to access
the Live objects.
|select objects in the Live object hierarchy
|get and set properties and children, call functions
|monitor properties and children
|control Live device parameters in real time
The following patch shows the typical interconnections between the Live API objects. live.path is sending object ids out of its leftmost outlet connected to the rightmost inlet of live.object , live.observer and live.remote~ . This causes these objects to operate on the object selected by live.path .
objects are used to navigate to the Live objects on which
are supposed to operate. For this purpose, navigation messages like
are sent to
, which replies by sending an object id to the left outlet.
live.path can also observe the given path, and when the object at this path changes, its id is sent to the middle outlet. This is particularly useful for paths like which point to the currently selected track.
live.observer monitors the state of a particular Live object which id has been received from live.path . After telling live.observer which property to observe it recognizes all changes of the property and sends the current values to its left outlet.
receives the id of a DeviceParameter object from
and then allows to feed this parameter with new values by sending them into
the left inlet, in realtime, without effects on the undo history or the
parameter automation, which is deactivated.
DeviceParameter objects are children of Live devices, including Max devices, and also of tracks, like volume and pan.
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