Use the adoutput~ object to record the current audio output or to feed it back into your patcher. The output of adoutput~ is delayed by one signal vector with respect to the actual output.
By default adoutput~ outputs the audio driver's channel 1 out its left outlet and channel 2 out its right outlet. Optional arguments specify the channels you want. Remember, these are not the logical channels used by dac~ and adc~-- they are the audio driver object's "real" channels. A channel number of 0 turns off an output. Channel numbers higher than the number of real channels of the current audio driver also result in a zero output.
The arguments specify output channels of the current audiodriver. There is no limit to the number of channels you can specify. By default, adoutput~ creates two outlets and assigns the audio output from channels 1 and 2 of the current audiodriver to them. Note that these channel numbers are not the same as the logical channel numbers used by the dac~ and adc~ objects, but represent the "physical" outputs of the driver after any remapping has taken place. You configure the relationship between logical dac~ channels and the audiodriver's real channels with the I/O Mappings subwindow of the Audio Status window.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
bold italic Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Each outlet of adoutput~ outputs a signal from the assigned audiodriver channel, delayed by the number of samples of the current signal vector size.
|adstatus||Report and control audio driver settings|
|dac~||Audio output and on/off|