# jit.poke~

## Description

jit.poke~ writes the value specified by the leftmost signal input into one plane of a matrix cell at the position specified by the inputs (following the leftmost input). The object arguments are * [matrix_name] * * [dim_inputcount] * * [plane] *.

## Examples

## Arguments

### matrix_name []

The name of the matrix to access (default = none)

### dim_inputcount []

The number of dimensions in the matrix (default = 2)

### plane []

The plane in a cell whose value is replaced by leftmost input (default = 0)

## Attributes

### matrix_name [symbol]

The name of the matrix to access (default = none)

### normalize [int]

Normalized input coordinates flag (default = 0)

### plane [int]

The plane in a cell whose value is replaced by leftmost input (default = 0)

### Common Box Attributes

## Messages

### signal

In other inlets: Signal values arriving in this inlet specify the dimensional location of the data to be stored for the plane specified. A signal inlet is provided for each dimension specified by the

attribute (i.e., has 4 inlets -- one for input data, and one for each of the 3 dimensions of the matrix).## See Also

Name | Description |
---|---|

Working with Video in Jitter | Working with Video in Jitter |

jit.peek~ | |

peek~ | |

poke~ | |

jit.buffer~ | |

Tutorial 27: Using MSP Audio in a Jitter Matrix | Tutorial 27: Using MSP Audio in a Jitter Matrix |