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smoothstep Reference

Smoothed fade of inputs

smoothstep

Examples

Arguments

y [number]

Optional

The value of the left edge is the end value of the fade transition. The transition of the left edge ends when a = y, or when the left edge (y) is equal to the value of the signal input (a).

a [number]

Optional

The phase input to be smoothed. When the value of the left the (x) is less that (y), a fade transition will start with the left edge value being 1 and fall to the right edge value of . When the value of the left edge the (x) is greater that the right edge (y), a fade transition will start with the right edge value being 0 and rise to the right edge value of 1.

Inlets

x [number]

The value of the left edge is the starting value of the fade. The fade transition of the left edge begins when a = x, or when the left edge (x) is equal to the value of the signal input (a).

y [number]

The value of the left edge is the end value of the fade transition. The transition of the left edge ends when a = y, or when the left edge (y) is equal to the value of the signal input (a).

a [number]

The phase input to be smoothed. When the value of the left the (x) is less that (y), a fade transition will start with the left edge value being 1 and fall to the right edge value of . When the value of the left edge the (x) is greater that the right edge (y), a fade transition will start with the right edge value being 0 and rise to the right edge value of 1.

Outlets

out1 [number]

out1

Fixed Attributes

These attributes must be set in the object box and determine the behavior of the object at runtime.

hot [bool] (default: false)

Trigger computation on all inlets.

Dynamic Attributes

These attributes can be modified in the code during execution using the set object

a [number]

The phase input to be smoothed. When the value of the left the (x) is less that (y), a fade transition will start with the left edge value being 1 and fall to the right edge value of . When the value of the left edge the (x) is greater that the right edge (y), a fade transition will start with the right edge value being 0 and rise to the right edge value of 1.

reset [bang] (default: 0)

Banging this attribute will reset the object to its default state.

x [number]

The value of the left edge is the starting value of the fade. The fade transition of the left edge begins when a = x, or when the left edge (x) is equal to the value of the signal input (a).

y [number]

The value of the left edge is the end value of the fade transition. The transition of the left edge ends when a = y, or when the left edge (y) is equal to the value of the signal input (a).

See Also

Name Description
smoothstep~ Smoothed fade of inputs
linearinterp Linear interpolation
slide The discrete derivative of the input