splat~
Examples
Arguments
Inlets
value [auto]
Set the sample value to write at a specified position in the buffer
position [auto]
Set the sample position at which to write a specified value in the buffer
channel [auto]
Set the channel in which values are written in the buffer
overdub [auto]
Set the amount of the original signal to preserve
Fixed Attributes
These attributes must be set in the object box and determine the behavior of the object at runtime.
boundmode [enum] (default: wrap)
Set the bound mode for input sample values
Possible values:
0 = 'fold'
1 = 'clamp'
2 = 'clip'
3 = 'wrap'
4 = 'mirror'
5 = 'ignore'
buffername [symbol]
Names the buffer~ object containing the sample to be used by splat~ for writing samples.
channelmode [enum] (default: wrap)
Set the bound mode for input channel values
Possible values:
0 = 'fold'
1 = 'clamp'
2 = 'clip'
3 = 'wrap'
4 = 'mirror'
5 = 'ignore'
indexmode [enum] (default: samples)
Set the lookup mode for values in the buffer
Possible values:
0 = 'phase'
1 = 'samples'
2 = 'signal'
3 = 'lookup'
4 = 'wave'
overdubmode [enum] (default: mix)
Set the overdub mode for mixing values into the buffer
Possible values:
0 = 'mix'
1 = 'accum'
Dynamic Attributes
These attributes can be modified in the code during execution using the set object
buffer [number] (default: 0)
If multiple buffer names are declared to be used, this sets the currently active buffer using an index [0 based].
channel [auto]
Set the channel in which values are written in the buffer
overdub [auto]
Set the amount of the original signal to preserve
position [auto]
Set the sample position at which to write a specified value in the buffer
value [auto]
Set the sample value to write at a specified position in the buffer
See Also
Name | Description |
---|---|
buffer~ | A data buffer for holding audio (or potentially some other) data. |
poke~ | Write a sample into an audio buffer. |
peek~ | Read values from a buffer object. |
record~ | Record audio into a buffer. |