Use the sfrecord~ object to record and save MSP output as an audio file.
Sets the number of input channels, which determines the number of inlets that the sfrecord~ object will have. The maximum number of channels is 64, and the default is 1. The audio file created will have the same number of channels as this argument. Whether you can actually record the maximum number of channels is dependent on the speed of your processor and hard disk.
An optional second argument sets the buffer size. The defult value is 20160.
Bits Per Sample
dither [int] (default: 0)
Enable triangular dithering when writing PCM (integer) files.
0 = 'Off' ( Apply no dithering when writing PCM files )
1 = 'Dither' ( Apply triangular dither (TPDF) when writing PCM files )
2 = 'Dither + Noise Shaping' ( Apply triangular dither (TPDF) with noise shaping when writing PCM files )
Sets the number of channels for the audio file to be recorded (1-64). The default is 1.
quantization [int] (default: 0)
Select the quantization rule when writing PCM (integer) files.
0 = 'Round' ( Round when quantizing to integer values. )
1 = 'Floor' ( Floor when quantizing to integer values. )
Upsamples or downsamples the file. Sample rates are expressed as floating-point values - 1.0 is the current sampling rate, 0.5 is half the current, 2.0 is twice the current sample rate, etc.
sortloop [int] (default: 0)
When the sortloop attribute is on, a recording made with the message will be re-ordered so that the beginning of the file is the beginning of the most recent recording. If sortloop is off (default), the beginning of the recording will likely be somewhere in the middle of the resulting audio file.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
bold italic Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
Recording may also stop spontaneously if there is an error, such as running out of space on your hard disk.
: 8-bit integer
: 16-bit integer
: 24-bit integer
: 32-bit integer
: 32-bit floating-point
: 64-bit floating-point
: 8-bit "mu"-law encoding
: 8-bit a-law encoding
The optional second argument, a 0 or 1, specifies whether or not byte-swapping should be used, which is only useful when writing a 'raw' audio file.
The time, in milliseconds, since recording of the file began. If recording has stopped, the signal value will remain at the length of the last recording until a new recording is started.
|sfplay~||Play audio file from disk|
|mc.sfplay~||Play audio file from disk (multi-channel)|
|mc.sfrecord~||Record to audio file on disk (multi-channel)|
|MSP Sampling Tutorial 6: Record and Play Audio Files||MSP Sampling Tutorial 6: Record and Play Audio Files|