The what~ object generates an impulse -- a signal value of 1 for one sample -- when its input signal crosses a value threshold. The object accepts a list of threshold values and will generate impulses for all of them. Connect a phasor~ to what~ to create a repeating rhythm. For example, when sending in a list of , what~ will output an impulse four times for each phasor~ ramp.
If one or more values are arguments to what~ they define the initial list of values.
Sets the values to detect
When syncupdate is enabled, messages to change the values to detect do not take effect until the input phasor resets. A reset is defined as a direction reversal in the signal.
triggermode [int] (default: 0)
Determines how what~ matches values in the signal input.
0 = 'Ascending' ( Detect value in an ascending ramp )
The previous sample must be less than or equal to the target and the current sample must be greater than the target.
1 = 'Descending' ( Detect value in an descending ramp )
The previous sample must be greater than or equal to the target and the current sample must be less than the target.
2 = 'Ascending or Descending' ( Detect value in an asecending or descending ramp )
The value is detected if either the ascending or descending condition is true. This mode is useful for detecting ramps in phasors with either positive and negative frequencies.
3 = 'Equals' ( Detect exact value )
The value is detected if it is exactly equal to the current sample. This mode is not recommend for phasor ramps since it is unlikely the ramp will output a sample exactly equal to any particular value.
Common Box Attributes
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color [4 floats]
Sets the color for the object box outline.
Sets the type style used by the object. The options are:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
Sets the object's font.
Sets the object's font size (in points).
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
Sets the justification for the object's text.
0 = 'left'
1 = 'center'
2 = 'right'
|click~||Create an impulse|
|edge~||Detect logical signal transitions|
|delta~||Signal of sample differences|
|phasor~||Generate sawtooth signals|
|sah~||Sample and hold a signal|
|stash~||Store and Recall Audio Signal Values|
|where~||Report Elapsed and Remaining Time of a Phasor|