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jit.release~

Transforms matrix data into signals

Description

Use jit.release~ object takes floating-point jitter matrices as input and transforms the stream of jitter matrices into MSP signals. The object can either be set to require a matrix element of floating point data for every signal sample that it will need to put out (locked mode), or it will smoothly adjust the playback position within the internal buffer to interpolate the data based on how much data has been made available to the object (varispeed mode).

Arguments

Name Type Opt Description
channels The number of output signals. An outlet will be created for each channel and the input matrices should be composed of a separate plane for each channel.

Attributes

Name Type g/s Description
mode int Two different modes are possible: in mode 0, jit.release~ does no intepolation and expects to receive one sample of input for every sample it needs to output. In mode 1 the playback position within the internal buffer is smoothly adjusted based on how much data has been made available to the object.
latency float The amount of signal data, in milliseconds, that the object should internally buffer before starting playback. Low latency values will be more susceptible to clicking due to temporal perturbations in the event-based jitter network.

Information for box attributes common to all objects

Examples

See Also

Name Description
jit.buffer~ A matrix-friendly MSP buffer~
jit.peek~ Read matrix data as an audio signal
jit.poke~ Write an audio signal into a matrix
jit.catch~ Transforms signal data into matrices
peek~ Read and write sample values
poke~ Write sample values to a buffer by index
Tutorial 48: Frames of MSP signals Tutorial 48: Frames of MSP signals