Reposition spatially
Name | IOProc | Planelink | Typelink | Dimlink | Plane | Dim | Type |
in2 | resamp | 0 | 0 | 1 | 2 | 1 | long char |
out | n/a | 1 | 1 | 1 | 1 | 1 | char long float32 float64 |
Name | Type | g/s | Description |
---|---|---|---|
boundmode | int | Boundary mode for values outside the range (0, width) (0, height) (default = 3 (clip)) 0 = ignore: Values that exceed the limits are ignored. 1 = clear: Values that exceed the limits are set to 0. 2 = wrap: Values that exceed the limits are wrapped around to the opposite limit with a modulo operation. 3 = clip: Values are limited not to exceed width or height. 4 = fold: Values that exceed the limits are folded back in the opposite |
|
interpbits | int | The number of bits considered as fraction for spatial mapping values (default = 0) | |
mode | int | Offset mode flag (default = 0 (absolute offsets)) 0 = spatial map values specified as absolute offsets 1 = spatial map specified as relative offsets |
|
offset_x | int | The offset added to the x values in the spatial map matrix (default = 0) | |
offset_y | int | The offset added to the y values in the spatial map matrix (default = 0) |
Name | Description |
---|---|
jit.mxform2d | Spatial transform using 3x3 matrix |
jit.plume | Displace points based on luminance |
jit.rota | Scale/rotate in 2D |
Tutorial 39: Spatial Mapping | Tutorial 39: Spatial Mapping |