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buffir~

buffer-based FIR filter

Description

Use buffir~ object when you need a finite impulse response (FIR) filter that convolves an input signal with samples from an input buffer.

Examples

buffir~ lets you use slices of a buffer~ as an impulse response for an FIR filter

Arguments

buffer-name [symbol]

The name of a buffer~ object which buffir~ uses to filter the input signal.

read-offset [int or float]

Optional
Unitssamples

The offset, in samples, into the buffer~ object before buffir~ begins reading samples to construct the filter. The default is 0.

read-duration [int or float]

Optional
Unitssamples

The size, in samples, of the slice in the buffer~ which buffir~ will use for the filter. The default is 0, and the maximum is 4096.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Arguments

read-offset [int]
In middle inlet: The offset into the filter buffer~ from which buffir~ begins to read, in samples.

In right inlet: The size (in samples) of the slice from the buffer~ which is used to filter the input signal (the maximum is 4096).

float

Arguments

read-offset [float]
In middle inlet: The offset into the filter buffer~ from which buffir~ begins to read, in samples.

In right inlet: The size (in samples) of the slice from the buffer~ which is used to filter the input signal (the maximum is 4096).

clear

The word clear erases (zeroes) the current input history for the filter.

(mouse)

TEXT_HERE

set

Arguments

buffer-name [symbol]
read-offset [int]
read-duration [int]
The word set, followed by the name of a buffer~ object, an int which specifies sample offset, and an optional int which specifies a number of samples, specifies the name of a buffer~ object which buffir~ uses to filter its input signal.

signal

In left inlet: The signal to be convolved with samples from the buffer~.

In middle inlet: The offset (in samples) into the filter buffer~ from which the buffir~ object begins to read.

In right inlet: The size of the slice from the filter buffer~ which is used to filter the input signal, in samples. The maximum is 4096.

Output

signal

The filtered signal, based on a convolution of the input signal with samples in the buffer~.

See Also

Name Description
Sound Processing Techniques Sound Processing Techniques
biquad~ Two-pole, two-zero filter
buffer~ Store audio samples
cascade~ Cascaded series of biquad filters
Audio Filtering Audio Filtering