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poke

Write values into a data/buffer object

Examples

Constructors

  • { arguments={name, value, position, channel, overdub}, inlets={} }
  • { arguments={name, value, position, channel}, inlets={overdub} }
  • { arguments={name, position, channel}, inlets={value, overdub} }
  • { arguments={name, channel}, inlets={value, position, overdub} }
  • { arguments={name}, inlets={value, position, channel, overdub} }

Inlets

overdub

Typefloat

overdub mix: amount of original signal to preserve

value

Typefloat

value to write

position

Typefloat

position to write (units depend on @index attribute)

channel

Typeint

channel to write (zero-based)

Attributes

boundmode [enum] (default: ignore)

g/s(set)

Handle out-of-range indices: "ignore" prevents writing, "wrap" wraps the indices back into the range of the buffer, "fold" and "mirror" wrap the indices back into range by alternating direction, "clip" and "clamp" constrain the indices to the buffer limits.

Possible values:

0 = 'clamp'
1 = 'clip'
2 = 'fold'
3 = 'ignore'
4 = 'mirror'
5 = 'wrap'

channelmode [enum] (default: ignore)

g/s(set)

Handle invalid channel indices: "ignore" prevents writing, "wrap" wraps the indices back into channels of the buffer, "fold" and "mirror" wrap the indices back into range by alternating direction, "clip" and "clamp" constrain the indices to the channels available.

Possible values:

0 = 'clamp'
1 = 'clip'
2 = 'fold'
3 = 'ignore'
4 = 'mirror'
5 = 'wrap'

index [enum] (default: samples)

g/s(set)

Specify how to index the buffer: "samples" indexes by sample offset into the buffer, "phase" converts a signal in the range of 0..1 to span the whole buffer, "lookup" or "signal" converts a signal in the range -1..1 to span the whole buffer.

Possible values:

0 = 'lookup'
1 = 'phase'
2 = 'samples'
3 = 'signal'

overdubmode [enum] (default: accum)

g/s(set)

How overdubbing is applied: "mix" crossfades between current and new sample according to the overdub factor, "accum" scales the new sample by the overdub factor and adds it to the current sample.

Possible values:

0 = 'accum'
1 = 'mix'

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

See Also

Name Description
buffer A reference to an external buffer~ object
channels The number of channels of a data/buffer object
cycle Sine / wavetable lookup oscillator
data A locally stored array of 64-bit values
dim The length (in samples) of a data/buffer object
lookup Index a data/buffer object using a signal, for waveshaping
nearest Multi-channel lookup a data/buffer object (no interpolation)
peek Read values from a data/buffer object
poke Write values into a data/buffer object
sample Linear interpolated multi-channel lookup of a data/buffer object
splat Mix values into a data/buffer object, with linear interpolated overdubbing
wave Wavetable synthesis using a data/buffer object