Description
The jit.phys.barslide object constrains attached jit.phys.body objects to rotate and translate around a single axis. Limits and motor forces can be specified for both the linear translation and angular rotation around the constraint. If only a single body is bound, it is constrained to a point in world space.
Examples
Attributes
body1 [symbol]
The name of the first jit.phys.body to constrain.
body2 [symbol]
The name of the second jit.phys.body to constrain.
collisions [int]
Enables collisions between attached bodies (default = 0).
damping [float]
Limit damping value (default = 0.7).
enable [int]
Enable this constraint in the physics simulation (default = 1).
linearposition [float]
Position of constraint along translate axis (default = 0).
lowerlimit_ang [float]
The lower limit of allowed rotation around the bar axis in degrees (default = 1). If lowerlimit is greater than upper limit, no limits are applied to the constraint axis.
lowerlimit_lin [float]
The lower limit of allowed translation along the bar axis (default = 0). If lowerlimit is greater than upper limit, no limits are applied to the constraint axis.
motorstrength_ang [float]
The maximum angular motor impulse (default 1.).
motorstrength_lin [float]
The maximum linear motor impulse (default 1.).
motorvelocity_ang [float]
Enables angular motor and specifies velocity desired in degrees per second (default = 0).
motorvelocity_lin [float]
Enables linear motor and specifies velocity desired in units per second (default = 0).
position1 [3 floats]
The pivot point of body1 as a 3D vector relative to the body1 center of mass (default = 0 0 0).
position2 [3 floats]
The pivot point of body2 as a 3D vector relative to the body2 center of mass (default = 0 0 0). If body2 is blank, this is the worldspace position of the constraint.
quat1 [4 floats]
The quaternion orientation of body1 relative to the constraint (default = 0 0 0 1).
quat2 [4 floats]
The quaternion orientation of body2 relative to the constraint (default = 0 0 0 1). If body2 is blank, this is the worldspace orientation of the constraint.
restitution [float]
Limit restitution value (default = 1.0).
rotate1 [4 floats]
Rotation of body1 relative to the constraint (default = 0 0 0 1).
rotate2 [4 floats]
Rotation of body2 relative to the constraint (default = 0 0 0 1). If body2 is blank, this is the worldspace orientation of the constraint.
rotatexyz1 [3 floats]
Euler rotation of body1 relative to the constraint (default = 0 0 0).
rotatexyz2 [3 floats]
Euler rotation of body2 relative to the constraint (default = 0 0 0). If body2 is blank, this is the worldspace orientation of the constraint.
softness [float]
Limit softness value (default = 1.0).
strength [float]
Set the constraint strength (default = 0.2). Determines what proportion of the joint error will be fixed each simulation step. Values between 0.1 and 0.8 are recommended.
stretch [float]
Set the constraint stretch (default = 0.0). Setting to a positive value allows forces acting on rigid bodies to violate the constraint by an amount proportional to the stretch value.
upperlimit_ang [float]
The upper limit of allowed rotation in degrees around the bar axis (default = -1). If lowerlimit is greater than upper limit, no limits are applied to the constraint axis.
upperlimit_lin [float]
The upper limit of allowed translation along the bar axis (default = 0). If lowerlimit is greater than upper limit, no limits are applied to the constraint axis.
worldname [symbol]
The name of a jit.phys.world context this constraint is bound to.
worldpos [3 floats]
The derived constraint world position (default = 0 0 0)
worldquat [4 floats]
The derived constraint world quaternion (default = 0 0 0 1)
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
reset
See Also
Name | Description |
---|---|
Working with OpenGL | Working with OpenGL |
jit.phys.world | Collision detection and rigid body dynamics |
jit.phys.body | A rigid body and collision shape |
jit.phys.conetwist | A conetwist constraint in a physics world |
jit.phys.hinge | A hinge constraint in a physics world |
jit.phys.point2point | A point to point constraint in a physics world |
jit.phys.6dof | A six degrees of freedom constraint in a physics world |