Description
Use the jit.rota object for quick 2-dimemsional scaling and rotation of matrices.
Examples
Matrix Operator
Name | IOProc | Planelink | Typelink | Dimlink | Plane | Dim | Type |
---|---|---|---|---|---|---|---|
out | n/a | 1 | 1 | 1 | 1 | 1 | char long float32 float64 |
More about Matrix Operators
The Jitter MOP
Since the matrix is Jitter's focus, it is not surprising that the majority of Jitter objects fall in this category of Matrix Operators. Every Matrix operator has some number of matrix inputs and some number of matrix outputs. Matrix inputs are referred to by the names "in", "in2", "in3", etc., from left to right, and matrix outputs are referred to by the names "out", "out2", "out3", etc., from left to right--i.e. the names are appended by the input/output number except for the first (leftmost) input and first (leftmost) output which are simply named "in" and "out". We will refer to the input or output name names as the "I/O-name".
Matrix inputs and outputs typically each have their own matrices internally where information is kept. This is necessary because Jitter is an asynchronous framework (i.e. all the matrices don't arrive at all inputs at the same time). Various aspects of matrix inputs and outputs can be set using the command [I/O-name] combined with one of the following suffixes: "_dim" which will set the dimensions of the specified I/O matrix, "_type" which will set the type of the specified matrix, "_planecount" which will set the plane of the specified matrix, or "_name" which will set the name of the specified matrix. There is one special case which does not have an internal matrix and this is the first input "in". This is the case since this special input actually triggers the calculation of the matrix operator, so it doesn't need to be cached until a calulation takes place, unlike the other inputs. Therefore there is no mechanism to set the dim, planecount, type, or name of "in".
Matrix operators accept what we'll refer to as "matrix args"--i.e.
. if these arguments are present, the attribute will be turned off, otherwise it will be turned on. If adapt mode is turned on, each time a matrix is received in the first input, there will also be the equivalent of setting the , , and attributes to that of the input matrix. If the other inputs and outputs are linked to these attributes, this will affect their linked attributes as well. See the "MOP" table to determine which inputs and outputs will be linked to which attributes when adapt mode is turned on. For the leftmost input this is not applicable, and hence all columns are labelled "n/a".The jit.matrix object is a named matrix which may be used to matrix data storage and retrieval, resampling, and matrix type and planecount conversion operations.
MOP Arguments
planecount [int]
Explicitly sets the number of planes for the output and any righthand inputs. If this is absent, the Matrix Operator will typically adapt to the lefthand incoming matrix attributes, except for special case operators.
type [symbol]
Explicitly sets the type of the matrix for the output and any righthand inputs. If this is absent, the Matrix Operator will typically adapt to the lefthand incoming matrix attributes, except for special case operators.
dimensions [list]
Explicitly sets the dimensions of the matrix for the output and any righthand inputs. If this is absent, the Matrix Operator will typically adapt to the lefthand incoming matrix attributes, except for special case operators.
MOP Attributes
adapt [int]
Matrix adaptation flag (default = 0 if matrix arguments are present, otherwise 1) When the flag is set, the jit.matrix object will adapt to the incoming matrix planecount, type, and dimensions.
[in/out]_dim [32 ints]
The matrix data dimensions (default = 1 1)
[in/out]_name [symbol]
The input or output name of the matrix (default = UID)
[in/out]_planecount [int]
The number of planes in matrix input our output data. Except in special cases, this value is equal to the
.[in/out]_type [symbol]
The input or output matrix data type. Except in special cases, this value is equal to
.[in/out]_type [symbol]
The input or output matrix data type. Except in special cases, this value is equal to
.outputmode [int]
Output mode (default = 1 (calculate and output matrix))
0 = No output
1 = Calculate and output the matrix
2 = Pass input (no calculation)
3 = Pass output (no calculation)
type [int]
The matrix data type (default =
Supported data types are , , , or .
MOP Messages
bang
clear
exportattrs
Arguments
getattributes
getstate
importattrs
Arguments
jit_matrix
Arguments
outputmatrix
summary
Attributes
anchor_x [int]
The horizontal anchor point for rotation (default = 0) The anchor point is horizontally offset in pixels from the upper left corner of the display.
anchor_y [int]
The vertical anchor point for rotation (default = 0) The anchor point is vertically offset in pixels from the upper left corner of the display.
boundmode [int]
Boundary handling mode (default = 0 (ignore))
0 = ignore: Values that exceed the limits are ignored.
1 = clear: Values that exceed the limits are set to 0.
2 = wrap: Values that exceed the limits are wrapped around to the opposite limit with a modulo operation. (256 wraps to 0, 257 wraps to 1, and -1 wraps to 255, -2 wraps to 254, etc.)
3 = clip: Values are limited not to exceed min or max. (e.g. numbers greater than 255 are set to 255, and numbers less than 0 are set to 0.)
4 = fold: Values that exceed the limits are folded back in the opposite direction. (256 is folded back to 254, 257 is folded back to 253, and -1 is folded back to 1, -2 to 2, etc.)
cosoffset_x [float]
Horizontal cosine offset (default = 0.)
cosoffset_y [float]
Vertical cosine offset (default = 0.)
cosscale_x [float]
Horizontal cosine scale (default = 0.)
cosscale_y [float]
Vertical cosine scale (default = 0.)
interp [int]
Interpolation flag (default = 0) When the flag is set, the incoming matrix is interpolated when scaling to display.
offset_x [int]
The horizontal offset (default = 0) The horizontal offset is specified in pixels from the upper left corner of the display.
offset_y [int]
The vertical offset (default = 0) The vertical offset is specified in pixels from the upper left corner of the display.
sinoffset_x [float]
Horizontal sine offset (default = 0.)
sinoffset_y [float]
Vertical sine offset (default = 0.)
sinscale_x [float]
Horizontal sine scale (default = 0.)
sinscale_y [float]
Vertical sine scale (default = 0.)
theta [float]
The rotation angle in radians (default = 0.)
thetaoffsetcos_x [float]
theta-dependent horizontal cosine offset (default = 0.)
thetaoffsetcos_y [float]
theta-dependent vertical cosine offset (default = 0.)
thetaoffsetsin_x [float]
theta-dependent horizontal sine offset (default = 0.)
thetaoffsetsin_y [float]
theta-dependent vertical sine offset (default = 0.)
thetascalecos_x [float]
theta-dependent horizontal cosine scale (default = 0.)
thetascalecos_y [float]
theta-dependent vertical cosine scale (default = 0.)
thetascalesin_x [float]
theta-dependent horizontal sine scale (default = 0.)
thetascalesin_y [float]
theta-dependent vertical sine scale (default = 0.)
zoom_x [float]
The horizontal image scaling (default = 1.)
zoom_y [float]
The vertical image scaling (default = 1.)
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
See Also
Name | Description |
---|---|
Working with Video in Jitter | Working with Video in Jitter |
jit.mxform2d | Spatial transform using 3x3 matrix |
jit.repos | Reposition spatially |
jit.resamp | Resample spatially |
Tutorial 15: Image Rotation | Tutorial 15: Image Rotation |