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numkey

Interpret numbers typed on the keyboard

Examples

Recognizes all numbers typed in

Arguments

format [float]

Optional

A float argument causes numkey to understand the decimal point and the fractional part of a number, and send out floats instead of ints. (The argument does not, however, set an initial value for numkey. The initial value is always 0.)

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Sends the number currently stored in numkey out the left outlet, and resets the stored number to 0.

int

Arguments

ASCII [int]
The number is an ASCII value received from a key or keyup object. When digits are typed on the computer keyboard, numkey recognizes the ASCII values and interprets them as the numbers being typed.

The keys recognized by numkey are the digits 0-9, the Delete (Backspace) key, decimal point (period), Return, and Enter. Digits are combined as a single number and stored in numkey.

clear

Reset the stored number to 0

Output

float

When there is a float argument, numkey understands decimal points and fractional parts of a number, and sends out floats instead of ints.

int

When digits are typed on the computer keyboard, and the ASCII value (from key or keyup) is received in the inlet, the digits are combined as a single number and stored in numkey. The stored number is sent out the right outlet each time a new digit is typed. The Delete key on Macintosh or Backspace key on Windows erases the most recently typed digit, and sends the stored number out the right outlet. The period key acts as a decimal point and causes numkey not to store subsequent digits until a new number is started (unless there is a float argument). Typing the Return or Enter keys on Macintosh or the Enter key on Windows sends the stored number out the left outlet and resets the number stored in numkey to 0, so that a new number can be typed in.

See Also

Name Description
key Report keyboard presses
keyup Report key information on release
number Display and output a number
Max Basic Tutorial 8: Keyboard and Mouse Input Max Basic Tutorial 8: Keyboard and Mouse Input