Description
Use the phasor~ object to generate sawtooth waves suitable for sample-accurate control and timing tasks. For smoother sounding sawtooth generation, use the bandlimited saw~ object instead. The ramp rate can be set by frequency (Hz), or as an interval using the the tempo-relative Max time format syntax.
Examples
Arguments
initial-frequency [list]
Set the initial frequency in Hz, or as an interval using the the tempo-relative Max time format syntax.
Attributes
frequency [10 atoms]
Ramp rate or interval
lock [int]
'Scheduler in Overdrive' and 'in Audio Interrupt' must be enabled for accurate timing. These settings can be changed in 'Options'-> 'Audio Status'.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
Arguments
In right inlet: Set the phase of the waveform (from 0 to 1). Signal output continues from this phase.
float
Arguments
In right inlet: Set the phase of the waveform (from 0 to 1). Signal output continues from this phase.
signal
Output
signal
Sawtooth waveform that increases from 0 to 1 repeatedly at the specified frequency.
See Also
Name | Description |
---|---|
Timing and Sequencing Events | Timing and Sequencing Events |
2d.wave~ | Two-dimensional wavetable |
cycle~ | Sinusoidal oscillator |
line~ | Linear ramp generator |
saw~ | Antialiased sawtooth oscillator |
sync~ | Synchronize MSP with an external source |
techno~ | Signal-driven step sequencer |
transport | Control a master clock |
trapezoid~ | Trapezoidal wavetable |
triangle~ | Triangle/ramp wavetable |
wave~ | Variable size wavetable |
MSP Basics Tutorial 3: Wavetable Oscillator | MSP Basics Tutorial 3: Wavetable Oscillator |
MSP Sampling Tutorial 4: Variable-length Wavetable | MSP Sampling Tutorial 4: Variable-length Wavetable |