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suckah

Get a pixel from the display

Description

Creates a click-able area that returns an RGB color, or can accept any screen coordinates to get the RGB values of that pixel.

Examples

Discussion



Note -- while [cmd]-clicking on the suckah when the patch is unlocked, the suckah sees itself.

Arguments

None.

Attributes

boundmode [int] (default: 0)

When enabled, the suckah object will only output color values within the bounds of the object's box. Coordinates outside of the object's bounds will be ignored.

compatibility [int] (default: 0)

Toggles the output of the suckah object in old-style integer values in the range 0-255 (0) or 0.-1.0 floating-point values (1).

outputalpha [int] (default: 1)

Toggles the output of 3-element RGB lists (0) or 4-element RGBA lists that include alpha channel values (1).

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

list

Arguments

screen-x [int]
screen-y [int]
A list of two integers specifying x and y offset values from the upper left corner of the screen will cause the suckah object to report the color at the specified screen location in RGB format.

(mouse)

Clicking on the suckah object causes it to report the color of the pixel at the current mouse position to be reported in RGB format (i.e., as a list of three ints).

Output

list

A list of three ints corresponding to the RGB value of the pixel selected by using the mouse or in response to a list of x and y offsets will be sent out the suckah object's outlet.

See Also

Name Description
route Select outlet based on input matching
sprintf Format a message of words and numbers
zl Process lists in many ways
Tutorial 10: Chromakeying Tutorial 10: Chromakeying