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trigger

Send input to many places

Description

Outputs any input received in order from right to left and formatted according to the object-argument specified.

Examples

Order is normally right-to-left... Any other order can be specified by trigger

Discussion

trigger can also be instantiated with the simple name of "t".

Arguments

formats [symbol]

Optional

The number of arguments determines the number of outlets. Each outlet sends out either int, float, bang, list, or symbol, as identified by symbol arguments (i, f, b, l, or s). If there are no arguments, there are two outlets, both of which send an int.

constant [anything]

Optional

When an int, float, or symbol is specified, the value is output as a constant.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Causes either a bang, an integer 0, a float 0., a list 0, or an empty symbol to be sent out of each outlet.

int

Arguments

input [int]
The number is sent out each outlet in the form designated by the typed-in arguments: either an int, a float, a list, a symbol (although empty), or a bang.

float

Arguments

input [float]
The number is sent out each outlet in the form designated by the typed-in arguments: either an int, a float, a list, a symbol (although empty), or a bang.

list

Arguments

input [list]
The list is sent out any outlet with the letter l assigned to it. Out other outlets, the list is converted and sent out as integer 0, float 0., the empty symbol "", or bang.

anything

Arguments

input [list]
Anything can be output according to the format specified (same as list but interpreted as a symbol).

Output

bang

Anything received in the inlet will be converted to bang before being sent out a b outlet.

float

A number received in the inlet is sent out each outlet, in order from right to left. The number will be converted to int, float, list, symbol, or bang before being sent out, depending on the argument that corresponds to each outlet. A symbol, list, or bang received in the inlet will be converted to integer 0 by an i outlet, and to float 0. by an f argument.

int

A number received in the inlet is sent out each outlet, in order from right to left. The number will be converted to int, float, list, symbol, or bang before being sent out, depending on the argument that corresponds to each outlet. A symbol, list, or bang received in the inlet will be converted to integer 0 by an i outlet, and to float 0. by an f argument.

list

A list received in the inlet will be sent out unchanged by an l outlet. Anything else will be converted to the single-item list 0 before being sent out.

symbol

A symbol received in the inlet will be sent out unchanged by an s outlet. Anything else will be converted to the null symbol "" before being sent out. Note: The only object that recognizes this null symbol is print, which valiantly prints the empty message in the Max Console. Other objects will either ignore this null symbol or print an error message in the Max Console.

See Also

Name Description
JavaScript Usage JavaScript Usage
bangbang Output a bang from many outlets
jstrigger Execute Javascript instructions sequentially
message Send any message
Max Basic Tutorial 5: Message Order and Debugging Max Basic Tutorial 5: Message Order and Debugging
Max Basic Tutorial 6: Simple Math in Max Max Basic Tutorial 6: Simple Math in Max