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udpsend

Send messages over a network

Description

Transmits messages over a network using the User Datagram Protocol (UDP).

Examples

Look Ma! No Hands!!!

Arguments

host [symbol]

Specifies the host destination to which messages will be sent over a network. Host destinations can be specified either by name (e.g., localhost) or by IP address (e.g., 127.0.0.1).

port [int]

Specifies the remote port that the udpsend object will use when sending messages.

Attributes

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Sends the bang message over the network using UDP.

int

Arguments

message [int]
Sends an int message over the network using UDP.

float

Arguments

message [float]
Sends a float message over the network using UDP.

list

Arguments

message [list]
Sends a list message over the network using UDP.

anything

Arguments

message [list]
Sends the given message over the network using UDP.

FullPacket

Arguments

behavior [int]
number [int]
The udpsend object and its counterpart the udpreceive object provide support for third-party Max objects that work with the Open Sound Control (OSC) protocol developed by the Center for New Music and Audio Technologies (CNMAT) at the University of California, Berkeley. The FullPacket message toggles support for the 'FullPacket' message used by the CNMAT Open Sound Control externals or the Max udpreceive object--when set, the udpsend object will send UDP buffers in the form of OSC 'FullPacket' messages.

host

Arguments

host [symbol]
The word host, followed by a symbol, specifies the host destination to which messages will be sent. Host destinations can be specified either by name (e.g., localhost) or by IP address (e.g., 127.0.0.1).

maxqueuesize

Arguments

maximum [int]
The word maxqueuesize, followed by an integer, sets the maximum number of incoming messages that can be in the queue at any given time (default=512). The work queue will grow as needed until this maximum limit is reached. In high-traffic or high-speed situations, you may need to increase the maximum queue size to avoid dropped messages.

maxpacketsize

Arguments

maximum [int]
The word maxpacketsize, followed by an integer, sets the size, in bytes, of the largest UDP packet that you can send (default=5096). Since this value is related to the largest Max message you can possibly send, you may need to increase this value if you are sending very long Max messages.

port

Arguments

port [int]
The word port, followed by a number, specifies the remote port that the udpsend object will use to send outgoing messages.

Output

(UDP)

There are no outlets. Max messages received by the udpsend object are serialized and sent over the network as OSC-compatible UDP packets.

See Also

Name Description
Using Max with Hardware Using Max with Hardware
Using Max with other applications Using Max with other applications
udpreceive Receive messages over a network
Max Comm Tutorial 3: UDP Networking Max Comm Tutorial 3: UDP Networking