adc~
Description
The adc~ ("analog-to-digital converter") object outputs one or more signals (one per outlet) with audio from hardware input devices.
Examples
Arguments
inputs [int]
If adc~ has one numeric argument, it determines the number of outlets that produce signals from audio input hardware starting with logical input channel 1. If adc~ has more than one argument, it is taken as a list of logical input channels assigned to its outlets. If no arguments are supplied, adc~ will have two outlets, initially set to logical input channels 1 and 2.
If a symbol is provided as the first argument to adc~, its output will come from a named inport port in the Max mixer. If adc~ instances in a patcher hierarchy share the same name they will use the same mixer input port.
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
Arguments
list
Arguments
(mouse)
open
set
Arguments
logical-input-channel [int]
start
startwindow
stop
wclose
Output
signal
Audio from hardware input devices is output as a series of signals, one per outlet.
See Also
Name | Description |
---|---|
MC | MC |
mc.adc~ | Multichannel audio input and on/off |
adstatus | Report and control audio driver settings |
ezadc~ | Audio input and on/off button |
ezdac~ | Audio output and on/off button |
dac~ | Audio output and on/off |
MSP: Audio Input and Output | MSP: Audio Input and Output |
MSP Sampling Tutorial 1: Recording and Playback | MSP Sampling Tutorial 1: Recording and Playback |