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bendin Reference

Output MIDI pitch bend values

bendin

Description

Outputs pitch bend values received from a MIDI device. The MIDI port and channel can be chosen with messages or by double-clicking on the object.

Examples

Pitch bend messages can be received from everywhere, a specific port, or a specific port and channel

Arguments

port [symbol]

Optional

Specifies the port from which to receive incoming pitch bend messages. If there is no argument, bendin receives from all channels on all ports.

midi-device [symbol]

Optional

The name of a MIDI input device may be used as the first argument to specify the port. The name 'all' can be used to enable the reception of MIDI messages from any port. The name 'none' can be used to prevent the object from receiving MIDI messages from any port.

port-and-channel [symbol]

A letter and number combination (separated by a space) indicates a port and a specific MIDI channel on which to receive pitch bend messages. Channel numbers greater than 16 will be wrapped around to stay within the 1-16 range.

channel [int]

A number alone can be used in place of a letter and number combination. The exact meaning of the channel number argument depends on the channel offset specified for each port in the MIDI Setup dialog.

Attributes

matchport [int] (default: 0)

If the port argument doesn't match an existing port or device name, set the object's MIDI port to 'none'.

name [symbol]

Set the object's MIDI port based on a device name. The attribute will attempt to do a case-sensitive partial string match based on the attribute's value.

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

anything

Arguments

arguments [list]
See the port message

(mouse)

Double-clicking on a bendin object shows a pop-up menu for choosing a MIDI port or device.

(MIDI)

The bendin object receives its input from a MIDI pitch bend message received from a MIDI input device.

port

Arguments

MIDI-port [symbol]
The word port, followed by a letter a-z or the name of an MIDI port or device, sets the port from which the object receives incoming pitch bend messages. The word port is optional and may be omitted. The name 'all' can be used to enable the reception of MIDI messages from any port. The name 'none' can be used to prevent the object from receiving MIDI messages from any port.

Output

int

If a specific channel number is included in the argument, there is only one outlet. The output is the incoming pitch bend value from 0-127 (the most significant byte of the MIDI pitch bend message) on the specified channel and port.

If there is no channel number specified by the argument, bendin will have a second outlet, on the right, which will output the channel number of the incoming pitch bend message.

See Also

Name Description
MIDI MIDI
bendout Send MIDI pitch bend messages
ctlin Output received MIDI control values
midiin Output raw MIDI data
notein Receive MIDI note messages
rtin Receive MIDI real time messages
xbendout Format extra precision MIDI pitch bend messages
xbendin Interpret extra precision MIDI pitch bend values
Max MIDI Tutorial 3: MIDI Parsing Max MIDI Tutorial 3: MIDI Parsing