jit.release~
Description
jit.release~ takes floating-point jitter matrices as input and transforms the stream of jitter matrices into MSP signals.
Examples
Discussion
The object can either be set to require a matrix element of floating point data for every signal sample that it will need to put out (locked mode), or it will smoothly adjust the playback position within the internal buffer to interpolate the data based on how much data has been made available to the object (varispeed mode).
Arguments
channels []
The number of output signals. An outlet will be created for each channel and the input matrices should be composed of a separate plane for each channel.
Attributes
mode [int]
Two different modes are possible: in mode 0, jit.release~ does no intepolation and expects to receive one sample of input for every sample it needs to output. In mode 1 the playback position within the internal buffer is smoothly adjusted based on how much data has been made available to the object.
latency [float]
The amount of signal data, in milliseconds, that the object should internally buffer before starting playback. Low latency values will be more susceptible to clicking due to temporal perturbations in the event-based jitter network.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
See Also
Name | Description |
---|---|
Working with Video in Jitter | Working with Video in Jitter |
jit.buffer~ | Access an MSP buffer~ in matrix form |
jit.peek~ | Read matrix data as an audio signal |
jit.poke~ | Write an audio signal into a matrix |
jit.catch~ | Transform signal data into matrices |
peek~ | Read and write sample values |
poke~ | Write sample values to a buffer by index |
Tutorial 48: Frames of MSP signals | Tutorial 48: Frames of MSP signals |