mc.kink~
Description
kink~ takes phasor~ values and distorts them according to a slope factor. If the input times the slope is less than 0.5, that value is output. Otherwise, a complentary slope is used, equal to 0.5 at the same input value but equal to 1 when the input is 1. This creates a bend or "kink" in the phase waveform when the slope is not equal to 1.
Discussion
If you feed the output of kink~ into a cycle~, the result is that the first part (before the kink) of the wavetable is scanned much more quickly than the second part (after the kink).
Arguments
slope-multiplier [float]
Sets the default slope multiplier. If a signal is attached to the right inlet, this argument is ignored.
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Multichannel Group Attributes
chans [int]
The chans attribute sets the number of channels and instances in the MC wrapper object. To define a fixed number of channels regardless of what is connected to the object, set chans via a typed-in argument, for example typing would create 100 instances of a cycle~ object inside the MC wrapper. If chans is 0, the wrapper object will auto-adapt to the number of channels in its input multichannel signals (using the maximum of all connected signals). If an object does not have any multichannel signals connected to its inlets, the chans attribute will need to have a non-zero value if you want more than one instance.
If chans is changed while the audio is on, the number of instances will not change until audio is restarted. However, if chans is reduced while the audio is on, any extra channels will no longer process audio and will output a zero signal.
initialvalues [list]
The initialvalues attribute only applies to object creation time so it must be set via a typed-in argument. initialvalues sets the first (and only the first) initial argument for successive instances in the MC wrapper. For example, typing would assign an initial frequency to the cycle~ instances inside the wrapper. The first instance would be assigned a frequency of 50, the second a frequency of 60, the third 70, and the fourth 80. Note that initialvalues does not determine the actual instance count; this can be done using the chans attribute. If there are more instances than elements for the initialvalues attribute, those instances are instantiated with the default value.
To set a default value of an argument for all instances, type it as an argument before any typed-in attributes. For example, modifying our example above: . In this example, the first four instances are set as before, but the next six are created with a frequency argument of 100.
To change instance values or attributes after the wrapper object has been created, use the , , or messages.
values [list]
You can use values as an alternate name for the initialvalues attribute.
replicate [int]
When replicate is enabled, input single-channel or multichannel signals containing fewer channels than the number instances in the MC wrapper object are repeated to fill all input channels. For example, when replicate is enabled and you connect a two-channel multichannel signal to the input of an MC wrapper object with four instances, channel 1 of the input will be repeated to channel 3, and channel 2 of the input will be repeated to channel 4. If replicate were disabled, channels 3 and 4 of the input would be set to zero.
target [int]
The target attribute sets an index for targeting specific wrapper instances. Subsequent messages are directed to an individual instance instead of all instances. It is strongly recommended you use the more reliable message instead of the target attribute. The voice index of will override the current setting of target. When target is 0, incoming messages are sent to all instances. When target is -1, incoming messages do nothing. Note that target only affects messages, not setting attribute values.
usebusymap [int]
When usebusymap is enabled, the MC wrapper controls whether individual instances process audio using a busy map maintained by either an mc.noteallocator~ or mc.voiceallocator~ object. When a channel in the busy map is marked as "free" or "released" no audio processing occurs by any instance on the channel corresponding to the voice index. When usebusymap is disabled, instances in the MC wrapper process audio at all times. This will also be true if usebusymap is enabled and there is no local or named busy map available. (See the busymapname attribute for a description of local and named busy maps). For brevity the name bz can also be used.
zero [int]
When the zero attribute is enabled, channels in the MC wrapper due to the use of a busy map output zero signals. To save a small amount of CPU at the risk of loud and unpleasant noises due to uncleared signal data, you can disable zero. In this case, disabled channels in the MC wrapper do nothing to their output channels. If usebusymap is disabled or there is no active local or named busy map available, the setting of the zero attribute has no effect.
Conveniently, when usebusymap is enabled in mc.mixdown~ object, disabled channels are not mixed to the output. When unused signals from wrapped objects with zero disabled feed into mc.mixdown~, they will be ignored, reducing the risk of unpleasantness getting past the mix output.
busymapname [symbol]
When the usebusymap attribute is enabled, an MC wrapper object uses the local busy map of any mc.voiceallocator~ or mc.noteallocator~ in the same patcher by default. To use a named global busy map instead, set the busymapname attribute to the desired name. For brevity the name @bzname can also be used.
op [symbol]
Sets the function that will be used when the attrui set to edit the op attribute, you can see a handy menu of the 40+ possible functions, so you don't have to memorize their names.
message is set. If you usevoiceprob [float]
The voiceprob attribute is used when employing the $ or * arguments to the message. It determines the probability that the message will be sent. For example, if voiceprob is 0.9, there is a 90% chance the setvalue message will be sent to a randomly chosen voice.
Messages
int
Arguments
float
Arguments
signal
In right inlet: The multiplier that affects the slope of the output between an output (Y) value of 0 and 0.5. After the output reaches 0.5, the waveform will increase to 1 so that the entire output moves from 0 to 1 in the same period of time as the input. A slope multiplier of 1(the default) produces no distortion Slope multipliers below 1 have a slower rise to 0.5 than the input, and slope multipliers above 1 have a faster rise to 0.5 than the input.
Multichannel Group Messages
deviate
Arguments
message-name [symbol]
center-value [float]
upper-range [float]
Example: will generate random values for the cutoff attribute of the objects in the wrapper centered around 1000 Hz (between 900 and 1100 Hz). sends messages to the objects in the wrapper with random values between 900 and 1200.
If no message name is provided, a message is used by default.
exponential
Arguments
message-name [symbol]
multiplier [float]
K * exp(-1 * N * channel) where channel starts at 0 for the first channel.
If the second argument is not present the default value is 1. Example: would generate, for four channels, values of 10, 3.678, 1.353, and 0.498. would generate 2, 5.437, 14.78, and 40.17.
If no message name is provided, a message is used by default.
scaledexponential
Arguments
message-name [symbol]
base [float]
K * exp(-1 * N * (channel / num_channels) where channel starts at 0 for the first channel.
If the second argument is not present the default value is 1. Example: would generate, for six channels, values of 2, 2.363, 2.791, 3.297, 3.895, 4.602. for four channels would generate 2, 2.568, 3.297, 4.324. provides a way to keep the range of the exponential series roughly the same independent of the number of channels.
If no message name is provided, a message is used by default.
increment
Arguments
message-name [symbol]
start-value [float]
Example: for four channels would generate 2, 7, 12, and 17.
If no message name is provided, a message is used by default.
harmonic
Arguments
message-name [symbol]
fundamental [float]
F * (1 + N * channel) where channel starts at 0 for the first channel.
Example: for five channels would generate 440, 880, 1320, 1760, and 2200. for four channels would generate 440, 660, 880, and 1100.
If no message name is provided, a message is used by default.
subharmonic
Arguments
message-name [symbol]
fundamental [float]
F / (1 + N * channel) where channel starts at 0 for the first channel.
Example: for five channels would generate 440, 220, 146.7, and 110.
If no message name is provided, a message is used by default.
spread
Arguments
message-name [symbol]
other-boundary-value [float]
Example: for four channels would generate 0, 2.5, 5, and 7.5.
If no message name is provided, a message is used by default.
spreadinclusive
Arguments
message-name [symbol]
other-boundary-value [float]
Example: for four channels would generate 0, 3.33, 6.66, and 10.
If no message name is provided, a message is used by default.
spreadexclusive
Arguments
message-name [symbol]
other-boundary-value [float]
Example: for four channels would generate 2, 4, 6, and 8.
If no message name is provided, a message is used by default.
spreadincludefirst
Arguments
message-name [symbol]
other-boundary-value [float]
Example: for four channels would generate 0, 2.5, 5, and 7.5.
If no message name is provided, a message is used by default.
spreadincludesecond
Arguments
message-name [symbol]
other-boundary-value [float]
Example: for four channels would generate 2.5, 5, 7.5, and 10.
If no message name is provided, a message is used by default.
decide
Arguments
message-name [symbol]
value [float]
Example: for four channels would generate 0, 0, 0, 0 because the probability of generating a 1 is zero. could generate 10, 0, 0, 10 if the randomly generated values exceeded 0.5 for the first and fourth channels.
If no message name is provided, a message is used by default.
randomrange
Arguments
message-name [symbol]
high-value [float]
If no message name is provided, a message is used by default.
generate
Arguments
message-name [symbol]
high-value [float]
ease.linear
Arguments
message-name [symbol]
high-value [float]
mid-point [float]
The messages generate an non-linear and inclusive range of values across the space of channels. When you use two number arguments, the first value will be the low end of the range and the second will be the high end of the range. For and functions, this means the low end value will be set for the first channel and the high end will be set for the last channel. For function variants, the high end will be set for the first channel and the low end will be set for the last channel.
When the messages are supplied with three numerical arguments, the first two specify the range as in the two-argument case, but the third argument, which will be constrained between 0 and 1, defines a mid point. Between the first channel and the channel closest to the mid point, the entire range of the function is applied. Between the mid point and the last channel, the range of the function is applied with the values reversed, creating a mirror image. The mirror image is exact when the third argument is 0.5, otherwise it will be biased toward 0 or 1. With a mid point of 1, the result is the same as if the third argument was not supplied at all. With a mid point of 0, the result is the same as if it was entirely reversed. In other words, it's as if the version of the function were used instead of the version that was originally specified -- or vice versa.
Available messages are: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and . Refer to the Ease Package documentation for details on these functions and demonstrations of their behavior.
If no message name is provided, a message is used by default.
smoothstep
Arguments
message-name [symbol]
high-value [float]
mid-point [float]
If no message name is provided, a message is used by default.
setvalue
Arguments
message [symbol]
message arguments [list]
Instead of a number, the message can also take a symbol indicating that the target channel index should be randomly chosen:
- urn object). Before chosing a channel, will also decide whether to send the message according to the current value of the voiceprob attribute. If voiceprob is 0.1, there is a 10% chance of sending the message. If voiceprob is 0.9, there is a 90% chance of sending the message. will choose a channel randomly but avoid duplicate choices until all channels have been chosen (similar to the Max
- urn object). Unlike it will always send the message. will choose a channel randomly but avoid duplicate choices until all channels have been chosen (similar to the Max
- random object). Before chosing a channel, will also decide whether to send the message according to the current value of the voiceprob attribute. If voiceprob is 0.1, there is a 10% chance of sending the message. If voiceprob is 0.9, there is a 90% chance of sending the message. will choose a channel randomly (similar to the Max
- random object). Unlike it will always send the message. will choose a channel randomly (similar to the Max
setvaluerange
Arguments
high channel [int]
message [symbol]
message arguments [list]
Example: , sends the message 50 to channels 1 - 4. If the second argument is -1, the message is sent to all subsequent channels. For example, sends the message 50 to all channels between 2 and the current number of voices.
Note: the random channel selection feature using , , , and does not work with the message.
applymessages
Arguments
applyvalues
Arguments
values [list]
replicatevalues
Arguments
values [list]
applynvalues
Arguments
values [list]
replicatenvalues
Arguments
values [list]
Output
signal
The output of kink~ should be fed to the right inlet of cycle~ (at zero frequency) to produce a distorted sine wave (a technique known as phase distortion synthesis). As the slope multiplier in the right inlet of kink~ deviates from 1, additional harmonics are introduced into the waveform output of cycle~. If the slope multiplier is rapidly increased and then decreased using a line~, the output of cycle~ may resemble an attack portion of an instrumental sound.
See Also
Name | Description |
---|---|
phasor~ | Generate sawtooth signals |
triangle~ | Triangle/ramp wavetable |