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touchin Reference

Receive MIDI aftertouch values

touchin

Description

Outputs from MIDI aftertouch (channel pressure) messages received from a MIDI input device.

Examples

Aftertouch messages can be received from everywhere, a specific port, or a specific port and channel

Arguments

port [symbol]

Optional

Specifies the port (a-z) from which to receive incoming aftertouch messages. If there is no argument, touchin receives on all channels from all ports.

device [symbol]

Optional

The name of a MIDI input device may be used as the first argument to specify the port. The name 'all' can be used to enable the reception of MIDI messages from any port. The name 'none' can be used to prevent the object from receiving MIDI messages from any port.

port-channel [list]

A letter and number combination (separated by a space) indicates a port and a specific MIDI channel on which to receive aftertouch messages. Channel numbers greater than 16 will be wrapped around to stay within the 1-16 range.

channel [int]

A number alone can be used in place of a letter and number combination. The exact meaning of the channel number argument depends on the channel offset specified for each port in the MIDI Setup dialog.

Attributes

matchport [int] (default: 0)

If the port argument doesn't match an existing port or device name, set the object's MIDI port to 'none'.

name [symbol]

Set the object's MIDI port based on a device name. The attribute will attempt to do a case-sensitive partial string match based on the attribute's value.

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile [symbol]

JS Painter File

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

anything

Arguments

port [list]
Performs the same function as port without need for the word, "port".

(mouse)

Double-clicking on a polyin object shows a pop-up menu for choosing a MIDI port or device.

(MIDI)

The touchin object receives its input from a MIDI aftertouch message received from a MIDI input device.

port

Arguments

port [symbol]
The word port, followed by a letter a-z or the name of a MIDI input port or device, sets the port from which the object receives incoming pitch bend messages. The word port is optional and may be omitted. The name 'all' can be used to enable the reception of MIDI messages from any port. The name 'none' can be used to prevent the object from receiving MIDI messages from any port.

Output

int

If a specific channel number is included in the argument, there is only one outlet. The output is the incoming aftertouch value, from 0-127, on the specified channel and port.

If there is no channel number specified by the argument, touchin will have a second outlet, on the right, which will output the channel number of the incoming aftertouch message.

See Also

Name Description
MIDI MIDI
touchout Transmit MIDI aftertouch messages
midiin Output raw MIDI data